Agent setups
Yoru setups: every map
29 setups for Yoru across 13 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Yoru B: beacon from B Lobby to the back of B Site
Site BAttackAt the end of B Lobby, on the mid side, you send the Gatecrash beacon toward B Site: it stops on the grass, east of the B plant zone. The creator aims through the Marshal scope, walks behind the beacon, then activates it and appears in the site. Measured on the video: about 6 s of flight and teleport 9 s after the throw, well within the beacon's 20 s. Placement spotted in VCT 2025 matches.
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GATECRASH : Stick to the B Lobby wall, aim through the Marshal scope at the sticker on the gray panel under the green skylight, then send the beacon.
Yoru B: beacon from Mid Catwalk to B Tower
Site BAttackFrom Mid Catwalk, you send the Gatecrash beacon toward the library: it passes through Mid Library and B Link and ends its run at B Tower, west of B Site. The creator aims through the Marshal scope, follows the beacon on foot, then activates it and appears behind the site. Measured on the video: about 10 s of flight and teleport 13.5 s after the throw. It fits within the beacon's 20 s since 13.01, with 6 s to spare.
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GATECRASH : From Mid Catwalk, aim through the Marshal scope at the corner of the light wood counter, in front of the library shelves, then send the beacon.
Yoru A: beacon from the end of A Bridge to Defender Spawn
Site AAttackAt the end of A Bridge, already in A Site, you send the Gatecrash beacon west: it passes through A Security then A Link and stops in the passage that leads to Defender Spawn. The creator aims through the Marshal scope, walks behind the beacon, then activates it and appears in that corridor, on the defense's rotation route. Measured on the video: about 7 s of flight and teleport 12 s after the throw. Placement spotted in VCT 2025 matches.
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GATECRASH : At the end of A Bridge, in A Site, aim through the Marshal scope at the gray box fixed to the wall, then send the beacon.
Yoru A: tether and flash into A Bath from spawn
Site AAttackFrom the exit of the attacker spawn, you first send the Gatecrash tether: it travels to the back of A Bath (the Showers). You wait for the right moment, then throw Blindside at the creator's marker, on the left edge of the big sand wall: it bursts against the back wall of A Bath. Then you activate the tether and appear in the corridor.
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GATECRASH : Send the tether from the exit of the attacker spawn: it stops on the ground in A Bath, near the back wall, and you reappear there. - 2
BLINDSIDE : From the same spot, aim at the creator's marker on the left edge of the big sand wall, near the stone plate. The flash bursts at the back of A Bath.
Yoru A: tether to A Lamps from A Short
Site AAttackOn the right side of A Short, facing the rolling shutters, you send the Gatecrash tether straight ahead: it travels toward A Lamps. The creator adds a Blindside thrown while jumping before teleporting there, and recommends playing it with a shotgun when you are on an eco. You appear in the room with the lamps.
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GATECRASH : Stick to the right side of A Short, facing the shutters, and send the tether toward A Lamps: it stops in the room with the lamps, where you reappear.
Corrode
Open the full Corrode guideYoru A: flash and Gatecrash from A Lobby to A Main
Site AAttackSend the Gatecrash beacon from A Lobby toward the pillar at the back, throw Blindside at that pillar, then teleport: you arrive in A Main right after your flash. The video files this combo under attack, as a small bonus worth knowing, without saying when to play it. The flash is not drawn on the map: its burst cannot be read. You arrive in A Main without your team, who stayed behind.
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GATECRASH : From A Lobby, aim at the big stone pillar at the back: the beacon runs toward its base, in A Main. Teleport when it reaches it.
Yoru B: flash and Gatecrash to cross B Main
Site BAttackFrom the entrance of B Main, send the Gatecrash beacon diagonally toward the back wall, throw Blindside along the wall line the video shows, then teleport in front of the metal crate. The video says it: this is a very approximate placement, to use on an eco or when you want to kill an Operator. The flash is not drawn on the map: its burst cannot be read.
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GATECRASH : At the entrance of B Main, against the north wall, aim at the corner of the brick wall: the beacon runs diagonally to the back wall, in front of the crate. Teleport there.
Yoru A: beacon from A Long to the A plant zone
Site AAttackStuck to the low stone wall at the entrance of A Long, you send the Gatecrash beacon: it goes down the steps, back up A Long then the passage that leads to A Site, and stops on the plant zone. The creator aims through the Marshal scope before sending it, walks behind it, then activates it and appears in the site. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : Stick to the low stone wall of A Long, aim through the Marshal scope at the wooden balcony of the building opposite, then send the beacon.
Yoru A: beacon from A Garden to the crate at the top of A Long
Site AAttackFrom A Garden, you send the Gatecrash beacon through the open passage: it runs north to the top of A Long and stops against the small crate, along the east wall. The creator aims through the Marshal scope before sending it, walks behind it, then activates it and appears against that crate. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : From A Garden, aim through the Marshal scope at the right edge of the verdigris post of the open door, then send the beacon.
Yoru C: beacon from C Lobby to the end of C Hall
Site CAttackAt the end of C Lobby, you send the Gatecrash beacon toward C: it passes through C Mound and the site, then stops at the west end of C Hall, behind the site. The creator aims through the Marshal scope, walks behind the beacon for about twelve seconds, then activates it and appears in C Hall, behind those holding C. The throw comes 15 seconds before the teleport: the beacon lasts 20 seconds since 13.01, so activate it without waiting.
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GATECRASH : At the end of C Lobby, aim through the Marshal scope at the stone corner, at the bottom left of the small square pattern on the wall, then send the beacon.
Yoru C: beacon from C Link to C Bend
Site CAttackFrom C Link, near the waterfall, you send the Gatecrash beacon west: it stops in the corner of C Bend, under the site. The creator aims through the Marshal scope, follows the beacon for about eight seconds, then activates it and appears in the bend, far from C Main. The video presents this placement among those spotted in VCT 2023 matches, filmed on client 8.01, after the C Bend rework of 8.0.
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GATECRASH : From C Link, aim through the Marshal scope at the corner where the top of the smooth sandstone wall meets the stone pillar, then send the beacon.
Yoru B: beacon from Mid Bend to B Lobby, defense side
Site BDefenseOn defense, from Mid Bend, you send the Gatecrash beacon west: it crosses Mid Fountain and Mid Tiles, then stops in B Lobby, on the attackers' route to B. In the video, Yoru advances to Mid Fountain, then activates the beacon. According to aidhiro, this route is only taken with the ultimate, long enough to grab info. Measured on the video: about 9 s of flight and teleport 10 s after the throw, under the current 20 s. Filmed on client 13.0x, at the release of Summit.
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GATECRASH : In Mid Bend, advance until you see the white side of the wall, aim where that wall meets the green radianite crates at the back, then send the beacon.
Yoru A: beacon from A Lobby to the back of A Elbow
Site AAttackFrom the attacker spawn exit, you send the Gatecrash beacon east: it runs into A Lobby, goes up A Elbow to the north and stops in the north-east corner, at the end of A Elbow. The creator aims through the Marshal scope before sending it, walks behind it, then activates it and appears in that corner. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : From the attacker spawn exit, aim through the Marshal scope at the edge of the flat roof of the wooden cabin opposite, and send the beacon.
Yoru A: beacon from A Lobby to the front of A Link
Site AAttackFrom the end of A Lobby, you send the Gatecrash beacon north: it goes up A Main and stops at the end of the corridor, in front of A Link, west of A Site. The creator aims through the Marshal scope before sending it, walks behind it, then activates it and appears at that spot. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : At the end of A Lobby, aim through the Marshal scope at the left edge of the ornate grilled window of the building opposite, and send the beacon.
Yoru A: beacon from the green crate in A Lobby to A Site
Site AAttackYou stick to the green crate in A Lobby and send the Gatecrash beacon, aiming at the white air conditioner on the wall: it runs along A Main then goes all the way to the green crate in A Site. The creator moves up behind the beacon during its trip, then activates it and appears in the site. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : From the green crate, aim at the white air conditioner fixed to the wall, under the lamp, and send the beacon: it stops against the green crate in A Site.
Yoru A: beacon from Mid Catwalk to the back of A Site
Site AAttackFrom Mid Catwalk, you send the Gatecrash beacon onto the creator's marker: it passes through A Tree and stops at the back of A Site, near the wooden crate. The creator walks behind it, then activates it and appears at that spot. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : At Mid Catwalk, aim at the creator's marker on the large beige wall, to the right of the floor grate, and send the beacon toward A Site.
Yoru B: beacon from the spawn exit to the top of B Main
Site BAttackAt the attacker spawn exit, on the A Lobby side, you send the Gatecrash beacon along the long diagonal corridor of Mid Cannon: it climbs toward B and stops at the top of B Main, where the HUD shows B Elbow. In the video, Yoru aims through the Marshal scope, follows the beacon on foot, then activates it. Measured on the video: about 11 s of flight and teleport 15 s after the throw, under the current 20 s. Filmed on client 12.00, with the Breeze rework.
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GATECRASH : At the edge of the spawn, on the A Lobby side, aim through the Marshal scope at the rightmost bulb of the string lights on the wooden hut, then send the beacon.
Yoru B: beacon from the top of B Main to the corner of B Site
Site BAttackFrom the top of B Main (the HUD shows B Elbow), you send the Gatecrash beacon north: it climbs the corridor and stops in the northwest corner of B Site, near B Back. In the video, Yoru walks behind the beacon, then activates it and appears in the site. Measured on the video: about 5 s of flight and teleport 8 s after the throw, well under the current 20 s. Filmed on client 12.00, with the Breeze rework.
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GATECRASH : At the top of B Main, aim at the bottom of the small rectangular niche in the stone wall, to the left of the arch, then send the beacon.
Yoru B: beacon from Mid Top to the corner of B Site
Site BAttackFrom Mid Top, in front of the stack of wooden crates, you send the Gatecrash beacon toward B: it climbs Mid Top, passes through B Tunnel and stops in the northwest corner of B Site. In the video, Yoru follows it on foot, then activates it and appears in the site. Measured on the video: about 10 s of flight and teleport 14 s after the throw, under the current 20 s. Filmed on client 12.00, with the Breeze rework.
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GATECRASH : In front of the wooden crate stack at Mid Top, aim at the middle of the top edge of the stack, then send the beacon.
Yoru A: beacon from Mid Bottom to the back of A Site
Site AAttackFrom Mid Bottom, you send the Gatecrash beacon toward A: it passes through Mid Wood Doors and A Pyramids, then stops at the very back of A Site, against the right wall. In the video, Yoru aims through the Marshal scope, walks behind the beacon, then activates it. Measured on the video: about 14 s of flight and teleport 17 s after the throw. It is the longest route of the set: activate the beacon as soon as it stops to stay under the current 20 s. Filmed on client 12.00.
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GATECRASH : In Mid Bottom, aim through the Marshal scope at the chipped red wall of Rudy's Record Shack, where the vertical gray stripe crosses a seam, then send the beacon.
Fracture
Open the full Fracture guideYoru A: beacon from A Main to the back of the lower attacker spawn
Site ADefenseOn defense, from the corner of A Main, you send the Gatecrash beacon south: it passes through A Hall, enters the lower attacker spawn and stops against its back wall, on the west side. It is a flank route: you appear behind the attackers who already left toward A. Measured on the video: about 5.5 s of flight and teleport 7 s after the throw, far under the current 20 s. Filmed on client 10.00, Fracture being unchanged since 2022.
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GATECRASH : Pressed against the corner of A Main, aim at the bottom edge of the wide diagonal brown beam, at the border with the gray wall, then send the beacon.
Yoru B: beacon from B Site to the attacker spawn bridge
Site BDefenseOn defense, from the east part of B Site, you send the Gatecrash beacon north: it passes through B Arcade, climbs through B Bench and stops at the bridge of the upper attacker spawn. You appear in the enemy spawn, behind the attackers who already left toward the sites. Measured on the video: about 6.5 s of flight and teleport 7 s after the throw, under the current 20 s. Filmed on client 10.00, Fracture being unchanged since 2022.
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GATECRASH : Pressed against the corner of B Site, line up the crosshair with the vertical seam between the two panels of the large gray wall, then send the beacon.
Yoru B: beacon from Attacker Spawn to B Snow Pile
Site BAttackAt the exit of Attacker Spawn, you send the Gatecrash beacon toward B: it stops at B Snow Pile, on the way to the site. The creator aims through the Marshal scope, follows the beacon on foot for about eight seconds, then activates it and appears at that spot, eleven seconds after the throw. The video presents this placement among those spotted in VCT 2023 matches, filmed on client 8.00, so after the Icebox rework of 8.0.
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GATECRASH : From the spawn exit, aim through the Marshal scope at the top of the big K painted on the blue container, then send the beacon.
Yoru B: beacon from Attacker Spawn to the end of B Tube
Site BAttackFrom Attacker Spawn, on the A side, you send the Gatecrash beacon toward mid: it crosses mid diagonally and stops at the end of B Tube, on the Kitchen side. The creator aims through the Marshal scope, walks behind it, then activates it and appears at the entrance of B, fourteen seconds after the throw. The beacon lasts 20 seconds since 13.01: don't linger before activating it.
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GATECRASH : In the spawn, on the A side, aim through the Marshal scope at the top left corner of the square vent grille on the gray wall, then send the beacon.
Yoru A: beacon from A Nest to the back of the site
Site AAttackFrom A Nest, you send the Gatecrash beacon toward the site: it stops at the back of A Site, near A Rafters. The creator aims through the Marshal scope, walks behind it, then activates it and appears in the site, far from the A Nest entrance, about twelve seconds after the throw. The video chapter is titled "from under A Belt to the back of A", and the HUD shows A Nest at the start and A Site at the arrival.
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GATECRASH : From A Nest, aim through the Marshal scope just right of the number 410 painted on the beige crate, then send the beacon.
Yoru A: beacon from A Main to the A plant zone
Site AAttackAt the back of A Main, in front of the big wall of the corridor, you send the Gatecrash beacon north: it stops in the A plant zone. The creator aims through the Marshal scope, stays in place while the beacon stops, then activates it and appears in the site, in front of the cafe. Measured on the video: about 4.5 s of flight and teleport 6.5 s after the throw. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : At the back of A Main, aim through the Marshal scope at the right edge of the big stone pillar, halfway up, then send the beacon.
Yoru B: beacon from B Link to the end of B Hall
Site BAttackFrom B Link, you send the Gatecrash beacon toward B Site: it crosses the site and stops at the end of B Hall, northwest of the B plant zone. The creator aims through the Marshal scope, walks behind the beacon, then activates it and appears in B Hall. Measured on the video: about 7 s of flight and teleport 10 s after the throw. Filmed on client 11.08, with the B scenery as reworked in that patch.
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GATECRASH : From B Link, aim through the Marshal scope at the top of the wooden crate leaning against the big white wall, then send the beacon.
Yoru A: beacon from A Lobby to the wooden crate in A Ramps
Site AAttackFrom A Lobby, you aim at the pipe on the gray wall, to the right of the yellow A Sewer door, and send the Gatecrash beacon: it runs toward A Main then A Ramps and stops near a wooden crate. The creator walks behind it during its trip, then activates it and appears near that crate. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : From A Lobby, aim through the Marshal scope at the pipe on the gray wall, to the right of the yellow A Sewer door, then send the beacon toward A Main.
Yoru B: beacon from B Lobby to B Back
Site BAttackFrom B Lobby, you send the Gatecrash beacon into the alley opposite: it passes through B Garage and stops at the end of the corridor, at B Back. The creator aims through the Marshal scope before sending it, follows it on foot, then activates it to appear at B Back. The video presents this placement among those spotted in VCT 2025 matches.
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GATECRASH : From B Lobby, aim at the pile of pallets at the end of the alley, to the right of the orange air conditioner, and send the beacon: it stops at B Back.
Yoru abilities
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Brimstone41 setups
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Deadlock24 setups
Fade37 setups
Gekko38 setups
Harbor9 setups
Iso7 setups
Jett20 setups
KAY/O27 setups
Killjoy48 setups
Miks21 setups
Neon26 setups
Omen26 setups
Phoenix21 setups
Raze16 setups
Sage21 setups
Skye8 setups
Sova40 setups
Tejo18 setups
Veto26 setups
Viper26 setups
Vyse28 setups
Waylay13 setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
- wiki.playvalorant.com (2) (opens in a new tab)
- youtube.com (7) (opens in a new tab)
- youtube.com (8) (opens in a new tab)
- youtube.com (9) (opens in a new tab)
- wiki.playvalorant.com (3) (opens in a new tab)
- youtube.com (10) (opens in a new tab)
- wiki.playvalorant.com (4) (opens in a new tab)
- youtube.com (11) (opens in a new tab)
- youtube.com (12) (opens in a new tab)
- youtube.com (13) (opens in a new tab)
Updated on October 30, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.