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Agent setups

Brimstone setups: every map

37 setups for Brimstone across 13 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Brimstone

Brimstone A: smokes on Heaven and CT to enter through A Main

Site AAttack

You hit A with five through Main. Two Sky Smokes from the map: one on Heaven, on the A Tower side, offset toward the site; one on CT, on the A Security side. Now you clear the front of the site, the back and the corners without being seen from Heaven, and a defender rotating back through CT stays inside the smoke. The offset Heaven smoke lets you see the legs of whoever drops down the rope before they see you.

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  1. 1Sky Smoke : Sky Smoke on Heaven (A Tower), offset toward the site: whoever drops down the rope shows their legs before they see you
  2. 2Sky Smoke : Sky Smoke on A Security, which players call CT: hides anyone coming back to take a timing while you clear the back
Video by TylerJedi, published August 26, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: smokes on Heaven and Link to enter through B Main

Site BAttack

For a five-man B rush through Main, use two Sky Smokes. One on Heaven, at B Tower, offset toward the site: it hides part of the rafters and forces a defender who wants to hold the height to peek from one side only. The other on B Link, north of the site. You clear the site and the back behind these two smokes, then plant. A smoke stuck to Heaven works badly here: defenders get out wherever they want.

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  1. 1Sky Smoke : Sky Smoke on Heaven (B Tower), offset toward the site: blocks part of the rafters, so the peek only comes from one side
  2. 2Sky Smoke : Sky Smoke on B Link, north of the site: covers the defender spawn arrival while you enter
Video by TylerJedi, published August 26, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Lobby

Site AAttack

Once the Spike is planted on the default A plant, the Incendiary goes out from A Lobby, in the attacker corridor, without you showing yourself. It lands on the bomb after about 5.5 seconds of flight: the defuser has to leave their position. The reference point is taken on your HUD: practice it in a custom game before using it in a match.

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  1. 1Incendiary : Stuck to the A Lobby wall, line up the top of the small dot on the scenery with the bottom of the Stim Beacon icon (HUD), then throw
Video by TylerJedi, published January 25, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the corner plant from the B Main corridor

Site BAttack

For a Spike planted in the B corner, near the barrels, the Incendiary goes out from the B Main corridor, near the rope, far from the site. It lands at the foot of the barrels after about 7 seconds of flight and bothers the defuser without you entering. The reference point is precise: settle well into the corner before aiming.

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  1. 1Incendiary : Settle into the corner near the B Main rope and put your crosshair on the corner of the rock wall far away, as in the video
Video by TylerJedi, published January 25, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Lobby

Site AAttack

Spike planted on the default A plant, you stay in A Lobby and send the Incendiary over the brick facade. It lands south of the site after about 7.5 seconds of flight, in front of the vehicle and the green crates, and forces the defender to drop their action. The lineup targets the default plant: if the Spike is planted elsewhere, the molly lands beside it.

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  1. 1Incendiary : In the A Lobby corner, line up the right tip of the line on your health bar (HUD) with the edge of the shuttered window frame, then throw
Video by TylerJedi, published September 3, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Long

Site BAttack

After the Spike is planted on the default B plant, you can burn it without leaving B Long, at the far left of the map. The Incendiary passes over the roofs and lands on the default plant crate after about 7 seconds of flight. It disrupts the defuse while you stay safe. The lineup targets the default plant: if the Spike is planted elsewhere, the molly lands beside it.

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  1. 1Incendiary : In the B Long corner, line up the top of the Incendiary icon (HUD) with the corner of the sheet metal awning, then throw
Video by TylerJedi, published September 3, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Main

Site AAttack

The Spike is planted on the default A plant. From A Main, the attacker corridor, you send the Incendiary over the red tile roof: it lands after about 8 seconds of flight in the recess where the Spike is and disrupts the defuse. You stay out of the site. Lineup filmed on client 13.08, after the tweak to the A plant zone.

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  1. 1Incendiary : From A Main, line up the Incendiary icon (HUD) with the left edge of the turret with purple streaks, then throw
Video by HEHE XD, published October 15, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Main

Site BAttack

Once the Spike is planted on the default B plant, you burn it from B Main, without entering the site. The Incendiary passes over the brick wall and lands at the foot of the half partition, against the wooden crates, after about 6 seconds of flight. The defender has to back off or take the fire. Take the reference point on the roof before playing.

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  1. 1Incendiary : From B Main, put your crosshair on the corner of the roof with purple crystals, the one circled in red in the video, then throw
Video by HEHE XD, published October 15, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Heaven and CT smoked to enter through A Long

Site AAttack

To take A, two Sky Smokes are enough: one on Heaven, the floor overlooking the site, and one on CT, at the back of the site on the A Link side. You go up through A Long, your teammates in Short help you clear, then you all sweep the site and the back during the plant. A defender retaking from CT walks out of the smoke into several angles, with no way to hide behind the Graffiti wall. You still have a third smoke. Weakness: the corners of the site stay open, so check them one by one.

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  1. 1Sky Smoke : Sky Smoke on Heaven (A Tower), the floor that dominates the site: cuts the vision of anyone holding the high ground
  2. 2Sky Smoke : Sky Smoke on CT, at the back of the site on the A Link side: closes off the back, so a retake has to walk out of the smoke into several angles
Video by TylerJedi, published September 14, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone C: Garage and CT smoked to enter through C Long

Site CAttack

When the whole team goes through C Long, two Sky Smokes cut off the C Garage exit and CT, behind the site on the C Link side. You advance, check the corners and the back of the site, then you can even take the CT space. If you split the attack and send players through C Garage, smoke C Window instead of C Garage. Weakness: the setup assumes the team enters together through Long.

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  1. 1Sky Smoke : Sky Smoke on the C Garage exit toward the site: cuts off anyone coming from the middle of the map
  2. 2Sky Smoke : Sky Smoke on CT, at the corner of the site on the C Link side: closes off the back while you enter through C Long
Video by TylerJedi, published September 14, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Long and Short closed off in a passive defense

Site ADefense

In a passive defense, you place one smoke on A Long and one on Short. Attackers have to spend utility to clear the site before entering, especially the back, and they still have Graffiti, the painted wall on the site, to check. If a teammate holds Short, the creator replaces the Short smoke with one farther down the hallway, on the A Sewer side. You still have a third smoke. Weakness: you lose visibility on both hallways.

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  1. 1Sky Smoke : Sky Smoke where A Long opens onto the site: blocks the view down the hallway they come from
  2. 2Sky Smoke : Sky Smoke where Short opens onto the site: anyone coming out has to clear the site while you hold your angle
Video by TylerJedi, published September 14, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Incendiary from A Long onto the central crate

Site AAttack

Once the bomb is planted against the central crate on A, you can cover it without leaving A Long. Stand against the stone block near the railing, aim up at the sky and line up the top of the Incendiary icon with the string of lamps. The grenade goes up high, then drops onto the bomb. The defender has to drop the defuse. Weakness: it only covers this exact plant.

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  1. 1Incendiary : In A Long, stand against the stone block near the railing and aim at the sky: top of the Incendiary icon on the string of lamps, simple throw
Video by ItsDANYGEN - Best Lineups & Clips, published October 24, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Incendiary from A Root onto the plant

Site AAttack

Once the bomb is planted on the default A plant, you cover it from A Root, without crossing the site. Stand in the corner of the stone wall, aim up at the sky and line up the left edge of the Incendiary icon with the taut vine. The grenade goes up, then drops onto the bomb. The defender has to back off or restart the defuse. Weakness: the lineup only works for this plant. It was filmed after the A rework in patch 12.05.

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  1. 1Incendiary : At A Root, in the corner of the stone wall, aim at the sky: left edge of the Incendiary icon on the taut vine, simple throw
Video by ItsDANYGEN - Best Lineups & Clips, published March 24, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: smokes on A Art and A Link before entering through A Main

Site AAttack

You push A as a five through A Main, with good guns. You place two Sky Smokes from the map: one on the A Art door, one at the A Link crossing. A defender posted in A Art can no longer see you while your team closes the door by shooting its switch. The A Link smoke then covers your entry and the spike plant. The site keeps a lot of angles: clear them one by one.

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  1. 1Sky Smoke : Sky Smoke on the A Art door: a defender posted in A Art can no longer see your team close the door
  2. 2Sky Smoke : Sky Smoke at the crossing of A Link and the hallway to A Art: covers A Link during the entry and the spike plant
Video by TylerJedi, published July 10, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: smokes on B Tower, B Gym and B Link to enter through B Main

Site BAttack

To push B as a five through B Main with good guns, you place your three Sky Smokes from the map: one on B Tower (the "Heaven" of B, up high), one at the bottom of B Gym, one between B Trophy and B Link. A player posted on the tower can no longer see your team close the door. The site keeps a lot of angles to clear, and you have no smoke left for the rest of the round.

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  1. 1Sky Smoke : Sky Smoke on B Tower: a player up high can no longer see your team close the door
  2. 2Sky Smoke : Sky Smoke at the bottom of B Gym, at the entrance of the hallway going down to the site: cuts the view from B Gym
  3. 3Sky Smoke : Sky Smoke in the hallway between B Trophy and B Link: cuts the view from that passage while your team enters
Video by TylerJedi, published July 10, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Main

Site BAttack

Once the spike is planted on the default B plant, you can hit it from B Main without entering the site. The Incendiary takes about 8 seconds to land on the spike: the defuser has to stop defusing or take the fire. The lineup is taken on your HUD and it is a medium difficulty throw: practice it in a custom game before using it in a match.

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  1. 1Incendiary : In B Main, on the B Lobby side, facing the door in the wall with the fish mural, look up: HUD E icon on the roof edge, under the red lantern. Single throw, standing still
Video by HEHE XD, published June 28, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Main

Site AAttack

After the spike is planted on the default A plant, you can hit it from A Main. The Incendiary takes about 4 seconds to land on the spike: the defuser has to stop defusing or take the fire. The creator rates this throw as easy. Practice it in a custom game first to lock in your lineup.

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  1. 1Incendiary : In A Main, hugging the wooden pillar, aim at the right edge of the top of the grey rock, just left of the yellow bush. Single throw, standing still
Video by HEHE XD, published June 28, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: smokes on A Alley and A Link to enter through Main and Elbow

Site AAttack

You attack A as a five by splitting up: part of the team goes through A Main, the other through A Elbow. You place two Sky Smokes from the map: one in A Alley (the "CT" of the site), one on A Link. The players from A Elbow then enter the site covered from those two angles, and you trade the players still on the site from both sides. A defender who stayed near the A Link smoke can leave it on sound and peek those lingering in A Main.

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  1. 1Sky Smoke : Sky Smoke in A Alley, the "CT" of the site: cuts the view of defenders holding the angle from that side
  2. 2Sky Smoke : Sky Smoke on A Link: blocks the angle for those entering through A Elbow and A Main
Video by TylerJedi, published July 23, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: smokes on B Market and B Boba to enter through B Main

Site BAttack

To push B as a five through B Main, your two basic smokes go in B Market and on B Boba. The first one lands a bit back from the entrance: stuck to the passage, it would let a defender step out, peek those who haven't finished crossing, then step back in. The second goes on B Boba, placed forward so nobody can look over it by jumping. If part of the team goes through mid, don't smoke Market: it is their passage.

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  1. 1Sky Smoke : Sky Smoke in B Market, a bit back from the entrance: a defender who steps out is exposed to several angles
  2. 2Sky Smoke : Sky Smoke on B Boba, placed forward toward the site: nobody can look over it by jumping
Video by TylerJedi, published July 23, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B on eco: Market, stairs and right side of the site

Site BAttack

Your team pushes B with small guns and you have no chance of taking the back of the site. You place the Market smoke as usual, then one on the stairs and one on the right side of the site, on either side of the central block. You look for short range duels to plant the spike, while the rest of the team covers the smoke exits. Keep it for this exact case: it uses all three of your charges.

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  1. 1Sky Smoke : Sky Smoke in B Market, same as on the standard push
  2. 2Sky Smoke : Sky Smoke on the stairs at the back of the site, west of the central block: cuts the back angles
  3. 3Sky Smoke : Sky Smoke on the right side of the site, east of the central block, toward B Boba
Video by TylerJedi, published July 23, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Elbow

Site AAttack

Once the spike is planted on the default A plant, on the A Link side, you can hit it without entering the site. You stand at the very end of A Elbow and send the Incendiary toward the sky: it passes over the roof and lands on the spike. The defuser has to stop defusing or take the fire. The lineup is taken on your HUD: practice it in a custom game before using it in a match.

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  1. 1Incendiary : Hugging the corner at the very end of A Elbow, look at the sky: the diagonal edge of the roof has to cross the "100" of your health bar (HUD). Single throw
Video by TylerJedi, published July 22, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Lobby

Site BAttack

Once the bomb is planted on the default B plant, you can hit it without leaving B Lobby. You send the Incendiary over the buildings, it lands on the spike and forces the defuser back. You stay far from the site during the throw. The lineup is taken on your HUD: practice it in a custom game before using it in a match.

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  1. 1Incendiary : In B Lobby, against the south wall, facing the SUNSET cinema: HUD fire icon (mouse and arrow) on the orange column, against the grey wall. Single throw
Video by TylerJedi, published July 22, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: smokes on Tree and Heaven before entering through Main

Site AAttack

You push A with five through Main. You place two Sky Smokes from the map: one stuck to Tree, one on Heaven (A Rafters), offset toward A Window. Whoever leaves the Tree smoke falls under several angles from your team. Keep the third charge for the post-plant. If part of the team goes through mid, do not smoke Tree: it is your teammates' angle.

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  1. 1Sky Smoke : Sky Smoke stuck to Tree: a defender who leaves it ends up under several angles from your team
  2. 2Sky Smoke : Sky Smoke on Heaven, offset toward A Window: a smoke covering all of Heaven lets defenders get out wherever they want
Video by TylerJedi, published May 20, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: smokes on Market and CT to enter through B Main

Site BAttack

For a five-man B rush through Main, two Sky Smokes are enough: one in Mid Market, one on the CT passage west of the site, both stuck to the passages. Once inside the site, a teammate shoots the switch to close the Market door, then you clear and plant. A smoke placed at the Market exit, on the site side, lets a player on the stairs get out and surprise the team.

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  1. 1Sky Smoke : Sky Smoke in Mid Market, set back from its exit toward the site: cuts the view from mid
  2. 2Sky Smoke : Sky Smoke on the CT passage west of the site: cuts the defenders' arrival from their spawn
Video by TylerJedi, published May 20, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Wine

Site AAttack

After the Spike is planted on the default A plant, the Incendiary goes out from A Wine, north of the site, and lands on the bomb after about 5.75 seconds of flight. The defuser has to drop their action or take the fire. The reference point is taken on your HUD: practice it in a custom game before pulling it out in a match.

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  1. 1Incendiary : In A Wine, against the wall, line up the top of the Incendiary icon (HUD) with the roof edge, as in the video
Video by TylerJedi, published May 2, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Lobby

Site BAttack

Once the bomb is planted on the default B plant, you can burn it without entering the site. You stay in B Lobby and send the Incendiary over the buildings. It lands on the Spike after about 4 seconds of flight and forces the defender to back off. The throw is done without jumping: take the reference point on the brick wall carefully.

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  1. 1Incendiary : In B Lobby, place the top point of the mouse box (HUD) just under the lantern on the brick wall, to the left of the cypress
Video by TylerJedi, published May 2, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: two smokes between the pyramids to exit Main

Site AAttack

Since the rework, two Sky Smokes are enough for A (three on the old Breeze). One smoke lands between the two pyramids, the other on the left side, between the left pyramid and the crates. You exit Main covered from the back of the site and the wood doors. Smoke right between the pyramids: lower down, you open an angle to the bridge defenders. Watch out for a defender hiding near the wood doors, waiting for you to pass.

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  1. 1Sky Smoke : Sky Smoke between the two pyramids: covers the back of the site and closes the bridge angle
  2. 2Sky Smoke : Sky Smoke on the left, between the left pyramid and the crates: covers the wood doors
Video by TylerJedi, published June 11, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: smokes on each side of the half wall to enter through Main

Site BAttack

For a five-man B through Main, the most useful smokes go on both sides of the half wall: one to the north to cover CT, one to the south to cover mid. While they last, you clear the back of the site, behind the pillar, the lane next to it and the offset angle, which is very strong. Smokes placed deeper in the site are risky: a defender can hide in them. Keep them for an eco round with close range weapons.

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  1. 1Sky Smoke : Sky Smoke north of the half wall: cuts the arrival from CT
  2. 2Sky Smoke : Sky Smoke south of the half wall: cuts the arrival from mid
Video by TylerJedi, published June 11, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Window

Site BAttack

Spike planted on the default B plant, at the foot of the round tower, the Incendiary goes out from the B Window corner. It passes over the rampart and lands on the bomb, against the tower and the crate, after about 6 seconds of flight. The reference point is taken on your HUD and on the rampart. Lineup filmed on client 12.00, after the Breeze rework.

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  1. 1Incendiary : In the new B Window corner, line up the left end of the line between the Incendiary and Sky Smoke icons with the dot on the brick of the battlement
Video by TylerJedi, published January 9, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from Attacker Spawn

Site AAttack

The Spike is planted on the default A plant. From the corner of the lower starting area, on the A side, you throw the Incendiary over the buildings: it crosses the map and lands on the bomb after about six and a half seconds of flight. The defender has to leave their position to defuse. You stay far from the site.

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  1. 1Incendiary : Settle into the corner of the lower starting area and line up the center dot of the mouse box (HUD) with the corner of the building far away
Video by TylerJedi, published March 23, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the default plant from B Tree

Site BAttack

Spike planted on the default B plant, you stay in the B Main corridor, at B Tree, and throw the Incendiary aiming at a mark on the mossy wall: it lands on the bomb after about four and a half seconds. The defender is forced to leave the plant or take the fire. The mark is a precise hollow in the moss: watch the throw in the video.

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  1. 1Incendiary : Settle into the corner at B Tree and line up the mouse box (HUD) with the small hollow in the wall moss, then throw
Video by TylerJedi, published March 23, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: molly on the default plant from A Belt

Site AAttack

After the spike is planted on the default A plant, you can hit it from A Belt without entering the site. The Incendiary takes about 5 seconds to land on the spike: the defuser has to stop defusing or take the fire. The lineup comes from a crosshair view in the video: practice it in a custom game before using it in a match.

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  1. 1Incendiary : On the west side of A Belt, put your crosshair on the grey pillar near the stairs, then aim at the corner of the beige block (zoom of the Marshal in the video). Single throw
Video by HEHE XD, published March 2, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: molly on the west plant of B Site from B Green

Site BAttack

When your team plants at the west corner of B Site, at the foot of the containers, you can cover the spike from B Green. The Incendiary lands on the bomb in about 2.4 seconds. The lineup comes from a crosshair view in the video: practice it before using it in a match.

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  1. 1Incendiary : In B Green, facing the light pillar (diamond-shaped lamp on the right), put your crosshair on the top edge of the grey container (zoom of the Marshal). Single throw
Video by HEHE XD, published March 2, 2025 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: Incendiary from B Ramp onto the plant

Site BAttack

After the plant on the default B spot, you cover the bomb from the end of B Ramp, in the corner on the B Main side, without showing yourself on the site. Stand against the subway map panel, aim up at the glass roof and line up the bottom point of the Sky Smoke icon in the corner of the two beams. The grenade goes up, passes over the roofs and drops onto the bomb. The defender has to back off or restart the defuse. Weakness: the throw only works for this plant.

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  1. 1Incendiary : At the end of B Ramp, against the subway map, aim at the glass roof: bottom point of the Sky Smoke icon in the corner of the two beams, simple throw
Video by ItsDANYGEN - Best Lineups & Clips, published May 27, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Incendiary from A Lobby onto the back of the site

Site AAttack

After the plant, you stop the defuse without leaving A Lobby. Stand in the corner of the wooden wall, near the planter, aim very high at the corner of the black frame above the wall, and the grenade drops at the back of A Site, onto the plant. Defenders have to leave the zone or restart their defuse. Weakness: the throw only covers this plant, so a plant anywhere else makes it useless.

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  1. 1Incendiary : In A Lobby, corner of the wooden wall near the planter: aim very high at the corner of the black frame above the wall, simple throw
Video by Valomate | VALORANT Lineups App, published August 9, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone A: Incendiary from A Ramps onto the top of the site

Site AAttack

From A Ramps, you cover the bomb planted on the top of A Site, on the terrace side. Facing the gray wall, line up your aim on the left edge of the ivy panel on the pointed building, then shoot: the grenade passes over the roof and drops onto the terrace. It forces the defender to drop the defuse. Weakness: it only covers this corner of the site.

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  1. 1Incendiary : At A Ramps, facing the gray wall, aim at the left edge of the ivy panel on the pointed building, simple throw: the fire lands on the terrace
Video by Valomate | VALORANT Lineups App, published August 9, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone B: Incendiary from Mid Mail onto the plant

Site BAttack

When your team plants on B, you can throw your Incendiary from Mid Mail without exposing yourself on the site. Face the long pink wall, aim at the left edge of the gray wall, level with the underside of the wooden balcony, and the fire drops onto B near a crate. The defender has to back off or restart the defuse. Weakness: the throw only works for a bomb planted right next to this crate.

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  1. 1Incendiary : At Mid Mail, facing the pink wall, aim at the left edge of the gray wall under the wooden balcony, simple throw: the fire lands on B, near a crate
Video by Valomate | VALORANT Lineups App, published August 9, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Brimstone abilities

Other agents' setups

A plan won't aim for you: measure your aim.

Sources

Updated on October 22, 2026

Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.