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Competitive pool

Sunset: callouts, site plans and setups

Sunset is a classic two-site, three-lane map set in Los Angeles. Mid is wide and links the two sites through connectors: whoever holds it sets the pace of the round.

Sites
Site A · Site B
Release
August 29, 2023, patch 7.04
Status
Competitive pool
Sunset

Callouts

The official in-game names, as your client shows them, with the English name you will often hear in voice comms.

B BobaMid TilesB MarketB SiteB MainB LobbyMid BottomMid CourtyardA LobbyA MainA LinkA SiteA ElbowA AlleyDefender SpawnMid TopAttacker Spawn

Scroll the map to read every name.

Site A

In-game name
A Lobby
A Main
A Link
A Site
A Elbow
A Alley

Site B

In-game name
B Boba
B Market
B Site
B Main
B Lobby

Mid

In-game name
Mid Tiles
Mid Bottom
Mid Courtyard
Mid Top

Spawns

In-game name
Defender Spawn
Attacker Spawn

Map layout

Sunset has two sites, A on the right and B on the left of the minimap, linked by a wide mid around Mid Courtyard. Each site is attacked through four entries: two fast and two longer. On the A side, you go through A Lobby then A Main, or through A Elbow, or through A Link from the top of the map. On the B side, B Main is a narrow corridor at the bottom left, B Market comes from mid and B Boba drops in from above. Taking mid opens three routes to B and two to A, and cuts the defenders' rotations. The barriers of both teams are close, so the first duels come fast and a lurker can pop up behind the defenders. The map has lots of 90-degree angles and nooks, especially on B and in A Alley. No teleporter: only a mechanical door between B Market and Mid Courtyard. Mid and the connectors decide most rounds.

Key features

Mechanical door between B Market and Mid Courtyard

A switch on the B Market side opens and closes the door. Closed, it blocks the way, but it has 500 HP: once destroyed, it stays open until the end of the round and creates a new angle.

A wide mid linking both sites

Mid Top, Mid Courtyard, Mid Bottom and Mid Tiles form a big crossroads. A Elbow leads to the A site and B Market to the B site: holding mid lets you split either site, or cut the enemy rotation.

Four entries per site, nooks everywhere

Each site has four accesses, two of them fast. The 90-degree angles and recesses on B and in A Alley punish a dry peek: you're better off with a flash, a drone or a dog before entering.

No teleporter, very useful smoke walls

The map is straightforward, with no hidden mechanic. According to Joe Lansford, Riot's lead map designer, quoted by ONE Esports, Controllers with smoke walls are the most effective here; Harbor is presented as the most versatile.

Site A

The A site, on the right of the minimap, opens onto A Main from A Lobby, onto A Elbow from the east and onto A Link from above. A big diagonal generator sits in the center of the site. Defenders play near A Main or on the site, and a held Elbow breaks the classic execute.

Attack plan

Take mid first to open the play through A Elbow as well as A Main: two angles to hold force the defenders to choose. Smoke A Link to cut the defenders' angles, and A Elbow if one of them holds it. Send flashes into A Main, then enter together. Plant on the site, then leave the area and play the post-plant from A Main and A Elbow to crossfire the spike. Watch your back: the paths join up fast and the barriers are close.

A LobbyA MainA LinkA SiteA ElbowA Alley12345678
  1. 1Smoke : Smoke A Link
  2. 2Smoke : Smoke A Elbow
  3. 3Flash : Flash into A Main before the entry
  4. 4Route : Entry through A Lobby and A Main
  5. 5Route : Split through A Elbow
  6. 6Plant : Plant on the A site
  7. 7Hold : Post-plant from A Elbow
  8. 8Hold : Post-plant from A Main

Defense plan

Put one player on the site and a second in A Main or very close, with info in A Main to be warned. A held Elbow lets you attack A Main from the side then fall back. A Viper can cover A Elbow and A Main with her Toxic Screen to close the two fastest accesses. Keep an eye on mid: if the attackers take it, they split through A Elbow behind you. Smoke the Mid Bottom choke to disrupt their mid take. On the retake, arrive through the main rotation and through A Elbow at the same time to crossfire the post-plant.

A LobbyA MainA LinkA SiteA ElbowA Alley12345
  1. 1Hold : Hold A Elbow
  2. 2Hold : Anchor on the site, near the generator
  3. 3Info : Info in A Main
  4. 4Smoke : Smoke Mid Bottom
  5. 5Route : Retake through the main rotation

Site B

The B site, on the left of the minimap, is taken through B Main, a narrow corridor from the bottom, through B Market from mid, or through B Boba from above. There are lots of nooks and the plant stays in the left corner.

Attack plan

Sending all five players into B Main is risky: the corridor is narrow. Take mid instead, smoke B Market to cut the rotation, then open B Main with flashes and stuns before entering together. A split through B Market catches the defenders from behind, but it needs a held mid. Plant in the corner of the site, then play the post-plant from B Main and B Market to crossfire the retakers. Use a drone or a dog to clear the nooks before you go through them.

B BobaB MarketB SiteB MainB Lobby12345678
  1. 1Smoke : Smoke B Market
  2. 2Flash : Flash into B Main before the entry
  3. 3Info : Info in B Boba
  4. 4Route : Entry through B Lobby and B Main
  5. 5Route : Split through B Market
  6. 6Plant : Plant in the corner of the B site
  7. 7Hold : Post-plant from B Main
  8. 8Hold : Post-plant from B Market

Defense plan

Anchor one player on the site with something to cover B Main and the B Market connector, and put info on both to see a direct push as well as a split through mid. Smoke B Main to block the entry. If mid is lost, smoke the site access from B Market. On the retake, arrive through the main rotation and through B Market to clear the post-plant from several angles.

B BobaB MarketB SiteB MainB Lobby123456
  1. 1Hold : Hold B Market
  2. 2Hold : Anchor on the B site
  3. 3Smoke : Smoke B Main
  4. 4Smoke : Smoke the site access from B Market
  5. 5Info : Info in B Main
  6. 6Route : Retake through B Market

Agent setups

The placements top guides recommend on this map, ability by ability.

Killjoy A: Turret on the generator, Alarmbot at the back of the site

Defense · Site A
12
  1. 1TURRET : Turret on top of the generator, to cover the left entry and the right one
  2. 2ALARMBOT : Alarmbot deeper in the site, so it triggers after the commit (approximate position)

Killjoy B: Turret and Alarmbot on B Market for mid pushes

Defense · Site B
123
  1. 1TURRET : Turret on the B Market connector, to watch flanks coming from mid
  2. 2ALARMBOT : Alarmbot in B Market, to be warned of a split through mid
  3. 3Lockdown : Lockdown on the site to push back a site take or the post-plant

Cypher A: two Spycams, Mid Top and the back of A Elbow

Defense · Site A
12
  1. 1Spycam : Spycam on the ledge of the tower on the right, from the Mid Top railing: view on A Main, the site and A Elbow (approximate position)
  2. 2Spycam : Camera in the upper right corner of the back wall of A Elbow: view on the site and on legs coming from A Main

Chamber

Chamber A: hold A Elbow, Rendezvous in the site corner

Defense · Site A

Chamber plays A aggressively. From A Elbow, he shoots into A Main then teleports to the Rendezvous, placed in the site corner behind the black crates. One Trademark to the left of the Mid Top arch spots lurkers, a second in the recess of the A Elbow alley spots the late-round ones. Weakness: the Rendezvous has a short range and you have to stay within it.

123
  1. 1Trademark : Trademark to the left of the Mid Top arch, to spot a lurker toward A Link or B Boba
  2. 2Trademark : Trademark in the recess of the alley leaving A Elbow, against late lurks
  3. 3Rendezvous : Rendezvous in the site corner, behind the black crates, to cover A Elbow

Deadlock

Deadlock A: Barrier Mesh on A Main and A Elbow, Sonic Sensors

Defense · Site A

Deadlock delays both entries of A. One Barrier Mesh cuts A Main and another A Elbow, which gives your team time to rotate. The Sonic Sensors at the site entrance and at the A Elbow entrance warn you by sound. Weakness: a Barrier Mesh can be shot down, so it won't hold a determined push. 2023 guide: the legends name the zones without an exact layout, adjust in a custom game. A has only received minor fixes since.

1234
  1. 1Barrier Mesh : Barrier Mesh across A Main to delay an entry through the corridor
  2. 2Barrier Mesh : Barrier Mesh on A Elbow to delay a take through the connector
  3. 3Sonic Sensor : Sonic Sensor at the site entrance
  4. 4Sonic Sensor : Sonic Sensor at the A Elbow entrance

Sunset tips

  1. Take mid right at the start of the round: it opens three routes to B and two to A, and cuts the defenders' rotation.
  2. Don't dry peek the 90-degree angles of B and A Alley: flash, drone or dog first, then enter.
  3. Sending everyone into B Main is risky, the corridor is narrow. Mix B Main, A Main, mid and lurks through the connectors to stay unpredictable.
  4. The barriers are close and the paths join up fast: after an A take, keep someone to watch your back.
  5. Place your crosshair at head height on the A Main angle from A Elbow and on the B Main one from B Market: these are common opening duels.
  6. The door between B Market and Mid Courtyard: breaking it gives both sides a new angle, so leave it closed if the angle favors you less.

Other maps

A plan won't aim for you: measure your aim.

Sources

Updated on October 15, 2026

Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.