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Competitive pool

Summit: callouts, site plans and setups

Summit is a two-site map with three lanes, set in a Radiant academy in the mountains. Three reactive walls close during the round and change the rotations.

Sites
Site A · Site B
Release
June 23, 2026, patch 13.00
Status
Competitive pool
Summit

Callouts

The official in-game names, as your client shows them, with the English name you will often hear in voice comms.

Mid BottomMid TopA LobbyA MainA GardenA SiteA ArtA CaveA HallA LinkB LobbyDefender SpawnMid WindowB GymB TrophyB TowerB DropB SiteB LinkMid FountainMid BendMid TilesB MainAttacker Spawn

Scroll the map to read every name.

Site A

In-game name
A Lobby
A Main
A Garden
A Site
A Art
A Cave
A Hall
A Link

Site B

In-game name
B Lobby
B Gym
B Trophy
B Tower
B Drop
B Site
B Link
B Main

Mid

In-game name
Mid Bottom
Mid Top
Mid Window
Mid Fountain
Mid Bend
Mid Tiles

Spawns

In-game name
Defender Spawn
Attacker Spawn

Map layout

Summit has two sites and three lanes. The attacker spawn, at the bottom left, opens onto A Lobby and B Lobby. A is on the right, B on the left, and the defender spawn is at the very top, in the center. Mid is the heart of the map: Mid Top climbs to Mid Fountain, the central crossroads, which opens onto Mid Tiles on the B side, Mid Bend on the A side and Mid Bottom. From Mid Bottom, B Link reaches B and Mid Window looks toward the defender spawn. A Link connects A to Mid Bend. Rotations go through mid, so mid info matters a lot. The guides don't yet agree on whether attack or defense has the edge.

Key features

Three reactive walls: A, Mid and B

Each wall has a 125 HP switch. Once it drops, it stays closed until the end of the round and can't be raised again. It cuts a rotation or a line of sight and kills anyone standing under it, even while untouchable.

Where the walls are

The A wall drops between A Art and A Garden, with its switch in A Garden. The mid wall drops between Mid Window and Mid Bottom, with its switch in Mid Bottom. The B wall drops between B Tower and B Site, with its switch on the site side. Defenders reach them well before attackers do.

B rope and silent drop

A rope climbs from B Gym to B Tower. From B Tower, the drop down to B Drop stays silent if you don't run and don't fall from too high.

Wall openings and vents

Each wall keeps a small opening at the top: you can throw abilities through it and look through it. Vents also appear when the walls drop. Abilities placed under a wall that drops are destroyed.

Site A

A is the right-hand site on the map. You get there through A Main then A Garden, and A Link opens it to mid. The plant happens in the bottom right corner zone. A Art and A Cave, north of the site, give defenders crossfire angles.

Attack plan

Take Mid Fountain first to see the rotations, then enter through A Main up to A Garden. Smoke A Art first, then A Cave when your team reaches the site entrance, so you can plant without taking shots from the cave. Don't throw both at once. Plant in the zone and watch A Link from A Garden.

A LobbyA MainA GardenA SiteA ArtA CaveA HallA Link12345
  1. 1Route : Entry through A Main up to A Garden
  2. 2Smoke : Smoke A Art first
  3. 3Smoke : Smoke A Cave at the site entrance
  4. 4Plant : Plant in the A zone
  5. 5Hold : Watch A Link from A Garden

Defense plan

Keep one player on A Garden, near the wall switch, and another on A Art or A Cave for the high angle. A third plays A Link, which also works as a relay to mid. Only drop the A wall if you can cut off an attack without cutting off your own rotation. A smoke on the A Main exit slows the entry. On the retake, group up before you enter.

A LobbyA MainA GardenA SiteA ArtA CaveA HallA Link12345
  1. 1Hold : Hold A Garden, near the wall switch
  2. 2Hold : Hold A Art, high angle
  3. 3Hold : Hold A Link and the connection to mid
  4. 4Smoke : Smoke on the A Main exit
  5. 5Route : Retake through A Hall and A Art

Site B

B is the left-hand site on the map. B Main climbs to it from B Lobby, B Link opens it to mid, and B Tower overlooks it, with the B Gym rope and the drop down to B Drop. The B wall drops between the tower and the site.

Attack plan

Control mid, then enter through B Main. Smoke B Tower and the B Link path to the site at the start of the execute. B Gym and B Drop stay open: plan a flash or a barrier for them. Clear B Tower before you set foot on the site, because the rope, the drop and the wall all meet there. Plant, then hold from B Main.

B LobbyB GymB TrophyB TowerB DropB SiteB LinkB Main123456
  1. 1Route : Entry through B Main
  2. 2Smoke : Smoke B Tower
  3. 3Smoke : Smoke the B Link path to the site
  4. 4Flash : Flash or barrier for B Drop
  5. 5Plant : Plant in the B zone
  6. 6Hold : Post-plant from B Main

Defense plan

Put one player up high, on B Tower or B Gym, and another on the B Link side to cut the connection to mid. Take the rope or the silent drop down only if you have info. Don't drop the B wall before you're sure you won't lock yourself in. A smoke on the B Main exit slows the entry. To retake, group up, then go through B Link or B Tower.

B LobbyB GymB TrophyB TowerB DropB SiteB LinkB Main12345
  1. 1Hold : Hold B Tower, with the rope and the drop
  2. 2Hold : Hold B Trophy and B Gym, spawn side
  3. 3Hold : Hold B Link, connection to mid
  4. 4Smoke : Smoke on the B Main exit
  5. 5Route : Retake through B Gym and B Link

Sample comp

The five agents named as strong picks by TheSpike (launch guide, June 2026), not pro stats. The other guides read (Beebom, rankforge, games.gg) give different lists by role.

Summit tips

  1. Take Mid Fountain early: it's the crossroads that opens onto Mid Tiles, Mid Bend and Mid Bottom, so onto both sites.
  2. Call out the state of each wall out loud (A, Mid, B). A dropped wall cuts a rotation, and a teammate can get stuck behind it.
  3. Get out from under a wall as soon as it starts to come down: it kills everything under it and destroys placed abilities.
  4. In the narrow lanes of mid, keep your crosshair at head height on the angle of Mid Fountain and Mid Bend: duels there are fought at short range.
  5. Don't place a turret or a trap under a wall: if it drops, the ability is destroyed. Aim for the top opening to throw your abilities instead.
  6. Before you enter B, clear B Tower: the rope, the drop and the wall all meet there.

Other maps

A plan won't aim for you: measure your aim.

Sources

Updated on October 15, 2026

Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.