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Out of the competitive pool

Icebox: callouts, site plans and setups

Icebox is a two-site map set in a frozen worksite: lots of height, stacked containers, a zipline at A and a mid split by the tube and the boiler.

Sites
Site A · Site B
Release
October 13, 2020, patch 1.10
Status
Out of the competitive pool
Icebox

Callouts

The official in-game names, as your client shows them, with the English name you will often hear in voice comms.

B GarageA BeltA NestA PipesA RaftersA ScreenA SiteAttacker SpawnB YellowB BackB CubbyB GreenB HallB HutB KitchenB OrangeB SiteB SnowmanB Snow PileB TubeDefender SpawnMid BlueMid BoilerMid PalletB Fence

Scroll the map to read every name.

Site A

In-game name
A Belt
A Nest
A Pipes
A Rafters
A Screen
A Site

Site B

In-game name
B Garage
B Yellow
B Back
B Cubby
B Green
B Hall
B Hut
B Kitchen
B Orange
B Site
B Snowman
B Snow Pile
B Tube
B Fence

Mid

In-game name
Mid Blue
Mid Boiler
Mid Pallet

Spawns

In-game name
Attacker Spawn
Defender Spawn

Map layout

Icebox has two sites. A is at the bottom of the minimap and plays on several levels: A Nest and A Pipes are high up, A Rafters runs along the back of the site. B is at the top, narrower, and is built around the big yellow container (B Yellow). Mid is open, with the tube (B Tube), the boiler (Mid Boiler) and the kitchen (B Kitchen), which link the sites and the defender side. Controlling mid gives attackers a second access, so holding Mid Boiler or B Kitchen matters for the defense. Fights are long range at A and shorter at B. Patches 4.04 and then 8.01 reworked B and mid: be wary of an old B guide.

Key features

A horizontal zipline

Icebox is the first map with a horizontal zipline. At A, it links the A Nest side to the site side: you can hold A Nest and surprise an enemy who doesn't check that height.

The mid tube and boiler

Mid is split by a tube and by Mid Boiler. The tube links A, B and the defender spawn, and the kitchen connects to it. Players on both sides use it to surprise an opponent or a lurker.

B Yellow and containers

B revolves around the yellow container and stacks of containers. Patch 4.04 weakened Yellow, widened Green and closed the bottom container. Patch 8.01 removed the hanging container from Green: an old B guide can be wrong.

Verticality at A

A plays on several levels: Nest and Pipes are high up, and you get there by the zipline or with Jett's Updraft. Look up and down before you enter, one forgotten angle is enough to lose a duel.

Site A

A is a multi-level site. The plant happens in the A Site zone, with A Nest and A Pipes high up on the attack side, A Rafters at the back and A Screen to the north, on the mid side. Defenders play high and low, and the retake is hard. Attackers come in through A Belt, on the side of their spawn.

Attack plan

Take mid or A Belt with info (drone, arrow) before you enter. A Viper Toxic Screen from the bottom of A Belt cuts off A Screen and A Rafters, and a smoke on the high positions (Nest, Rafters) takes the height away. Then enter through A Belt with flashes. Plant in the site zone, then hold an angle near the plant and check Screen and Rafters before you give up the angle.

A BeltA NestA PipesA RaftersA ScreenA Site123456
  1. 1Wall : Viper Toxic Screen from the bottom of A Belt
  2. 2Smoke : Smoke A Nest
  3. 3Smoke : Smoke A Rafters
  4. 4Route : Entry through A Belt
  5. 5Plant : Plant in the A Site zone
  6. 6Hold : Post-plant near the plant, facing Screen

Defense plan

Split the roles by height: one player on A Nest or A Rafters, another on the ground near A Screen. A Viper Toxic Screen across the choke near A Pipes slows the site take. A smoke or a wall also helps on the retake. If the site falls, retake through A Screen with your abilities at the same time and look up before you enter.

A BeltA NestA PipesA RaftersA ScreenA Site12345
  1. 1Hold : Hold from A Nest
  2. 2Hold : Hold from A Rafters
  3. 3Hold : Hold on the ground near A Screen
  4. 4Wall : Wall on the A Pipes choke
  5. 5Route : Retake through A Screen

Site B

B is tighter than A. The yellow container, Snowman and the back of the site create short angles. Since patches 4.04 and 8.01, Yellow is weaker and the plant zone extends toward Green and Snowman.

Attack plan

Enter through the Garage, Green, Cubby route: patch 4.04 widened Green for a group push. A Viper Toxic Screen cuts off Snowman and the top of the site, and a smoke can cover the yellow container angle. You can also plant on the bridge toward the high container. After the plant, hold Yellow and Cubby, and a teammate can come back up from mid to catch a defuse.

B GarageB YellowB BackB CubbyB GreenB HallB HutB KitchenB OrangeB SiteB SnowmanB Snow PileB TubeB Fence12345
  1. 1Route : Entry through Garage, Green, Cubby
  2. 2Wall : Viper Toxic Screen toward Snowman and the top of the site
  3. 3Smoke : Smoke on the yellow container angle
  4. 4Plant : Plant in the B Site zone
  5. 5Hold : Post-plant from Cubby

Defense plan

With two players, one watches mid and the other jump-peeks Yellow for quick info, then falls back. A Viper Toxic Screen or a smoke cuts off Snowman and the site, useful on the retake too. On the retake, come in through B Kitchen and B Hall at the same time.

B GarageB YellowB BackB CubbyB GreenB HallB HutB KitchenB OrangeB SiteB SnowmanB Snow PileB TubeB Fence12345
  1. 1Hold : Hold from Yellow
  2. 2Hold : Hold from Snowman
  3. 3Hold : Watch B Kitchen toward mid
  4. 4Wall : Wall toward Snowman and the site
  5. 5Route : Retake through B Kitchen and B Hall

Agent setups

The placements top guides recommend on this map, ability by ability.

Killjoy A: Alarmbot on the site, Nanoswarm on the plant

Defense · Site A
12
  1. 1ALARMBOT : Alarmbot on the site to spot a take (approximate zone)
  2. 2Nanoswarm : Nanoswarm on the default plant to delay it

Killjoy B: Turret near Snowman, Alarmbot behind Yellow

Defense · Site B
123
  1. 1TURRET : Turret at the back, near Snowman
  2. 2ALARMBOT : Alarmbot behind Yellow, against hidden enemies
  3. 3Nanoswarm : Nanoswarm on a default B Site plant

Viper

Viper A: wall on the A Pipes choke, cloud up high

Defense · Site A

Attackers go through a choke near A Pipes to enter A. A Toxic Screen there cuts off their approach. A Poison Cloud placed on A Pipes works as a one-way smoke so you can play early. Retake the site with the wall as soon as the attackers have taken it.

12
  1. 1Toxic Screen : Toxic Screen across the choke near A Pipes
  2. 2Poison Cloud : Poison Cloud above A Pipes for a one-way angle early in the round

Viper B: wall on Snowman and the site, cloud on Green

Defense · Site B

The classic wall cuts the view toward Snowman and the site, useful on the retake too. A Poison Cloud on a B Green crate, facing B Main, gives a one-way angle and, with the wall, makes taking B a pain.

12
  1. 1Toxic Screen : Toxic Screen that cuts the view toward Snowman and the site
  2. 2Poison Cloud : Poison Cloud on a B Green crate, facing B Main

Icebox tips

  1. Look up and down before you enter A: Nest and Pipes hide angles that are easy to forget.
  2. Put your crosshair at head height on Yellow and Snowman before you enter B, duels there are short.
  3. Decide on a mid plan every round: Mid Boiler and B Kitchen matter for rotations.
  4. On B defense, only one player jump-peeks Yellow for info, then falls back, don't cling to it all round.
  5. After the plant at A, cover A Belt, then check Nest and Rafters before you give up your angle.
  6. Icebox is out of the competitive queue at patch 13.08: practice in unrated or in a custom game.

Other maps

A plan won't aim for you: measure your aim.

Sources

Updated on October 15, 2026

Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.