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Duelist

Reyna: abilities and tips

Reyna is a Mexican Duelist built around the duel: every kill generates orbs to heal or vanish and keep the chain going.

Origin
Mexico
Release
June 2, 2020, patch 1.0
Reyna

Playstyle

Reyna lives off her kills. As soon as an opponent dies shortly after being hit, they leave a Soul Orb that you consume to heal with Devour or vanish with Dismiss. Leer blinds anyone looking at it and opens your entry. Without a kill, your kit is useless: so enter with a duel you can win, then chain. Empress speeds up your shooting and turns every kill into automatic healing. You play best alone, with good aim.

Abilities

Key CBasic

Leer

250 credits · 2 charges

You throw a destructible spectral eye a short distance ahead of you. It blinds opponents who look at it. The two charges let you chain two flashes to cover an entry.

Key numbers

  • Blind duration: 1.6 s
  • Throw delay: 0.4 s
  • Eye HP: 60
  • Throw it above the enemy's head and off to the side, so they have to adjust their aim to destroy it.
  • Use both charges to chain an entry: the second covers the end of the first.
Key QBasic

Devour

200 credits · 2 charges

You consume a Soul Orb and quickly regain health, with an overheal that fades after ten seconds. During Empress, the ability triggers on its own without consuming the orb and the healing becomes permanent.

Key numbers

  • Healing: 50 HP over 3 s
  • Temporary overheal for 10 s
  • Orb available for 3 s
  • Charges shared with Dismiss
  • Consume the orb only if you are hurt: the healing lasts 3 s, so don't waste it before the next duel.
  • If the enemy sees where you are, use Dismiss before Devour.
Key EBasic

Dismiss

200 credits · 2 charges

You consume a nearby Soul Orb to become intangible for a short moment. During Empress, you also become invisible. This lets you leave an angle after a kill without being punished.

Key numbers

  • Intangibility: 1.5 s
  • Orb available for 3 s
  • Charges shared with Devour
  • After a first kill on entry, use Dismiss to avoid the trade rather than healing.
  • Look for cover while intangible: you can't shoot for that duration.
Key XUltimate

Empress

7 ultimate points

You enter a frenzy: your fire rate, reload and equip speed all increase. Devour and Dismiss trigger with no limit on orbs.

Key numbers

  • +10% bonus to fire rate, reload and equip speed
  • Chain duels as long as Empress is active: its bonuses matter most when you kill fast.
  • Save it for an eco round, a key round or a 1vX clutch.

Strengths

  • Every kill gives you a heal or a vanish: you can chain several duels without going back for help.
  • Dismiss gets you out of an exposed angle after a kill, which avoids the classic trade.
  • Leer blinds the opponent who looks at it for 1.6 s: a safer entry.
  • Empress makes your fire rate faster and automates the healing: perfect in a clutch or a pistol round.
  • You don't need a teammate to go in with you, which is useful in solo queue.

Weaknesses

  • Without a kill, neither Devour nor Dismiss is usable: a lost duel leaves you with no resources.
  • Leer only has 60 HP: an attentive opponent destroys it before your entry.
  • You bring little to the team outside your own performance.
  • Orbs only last 3 s: if you are slow to pick them up, you lose your heal or your escape.
  • Your impact depends on your aim: a series of lost duels costs a lot in credits.

Tips

  1. Place the eye before entering, then shoot as soon as the opponent blinks: the flash lasts 1.6 s.
  2. After a risky kill, take Dismiss rather than Devour to avoid the trade.
  3. Consume the orb fast: it disappears after 3 s.
  4. Train headshots on stationary targets with the Vandal: a shot to the head kills and leaves an orb immediately.
  5. Save Empress for a clutch or an eco round, where its bonuses matter most.
  6. Keep your Devour and Dismiss charges for a tight duel rather than wasting them on an easy kill.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Static

    Clicking on static targets

    Your kit rewards the first precise shot: a flick to the head kills fast and leaves an orb before the enemy reacts.

    Drills to improve
  • Speed

    Fast target switching

    After a kill, you must move on to the next target before the orb runs out: fast target switching makes the difference.

    Drills to improve
Measure these skills with the benchmark

Synergies

Other agents in this role

Train the aim Reyna needs

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.