Flow
200 credits · 1 charge
You place an anchor instantly, then dash toward it after a short delay. If you're in the air when you use it, you levitate briefly in place before leaving. It's your tool to enter, fall back or change angles.
Key numbers
- Windup: 0.75 s
- Anchor distance: up to 17 m
- Dash height: up to 10 m
- Place the anchor before you enter, not during the duel: you know where you're coming back to and the enemy can't guess your route.
- Activate it in the air to gain a moment of hovering: you keep a bit of control before heading to the anchor.
