FAKEOUT
200 credits · 1 charge
You throw a decoy of yourself, either triggering it right away or placing it first and activating it later. It walks forward on its own and fakes a push. If an enemy destroys it, it explodes in a blinding flash.
Key numbers
- Decoy duration: 10 s
- Decoy health: 150 HP
- Flash from a destroyed decoy: 2 s
- Walk behind your decoy and wait for the enemy to shoot at it: the flash lets you step out of your angle with the advantage.
- Place an inactive echo to set up a fake, then trigger it when your team enters the site.
- Run the decoy over enemy utility so they trigger it for you.
