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Training goal

Valorant aim training plan: a week built from your Monday benchmark

A 7-day Valorant aim training plan: a Monday benchmark, 20-minute KovaaK's sessions, deathmatches with a goal, then a new week computed from your scores.

The loop in short

Your plan fits in four verbs: measure, train, check, repeat. The difference from a schedule copied off a forum: here, the week is computed from your Monday benchmark, then computed again the next Monday.

  • Monday, you measure. The benchmark sets your priorities, your 7-day routine and the goal of your deathmatches.
  • Every day, you train. KovaaK's sessions of 20 minutes, then your deathmatches.
  • Over several weeks, you check. Your history shows whether your scores climb from one Monday to the next.
  • The following Monday, you repeat. New benchmark, new priorities, new goal.

Time depends on the intensity you pick for the week: 140 minutes of KovaaK's and 70 deathmatches in Challenger, up to 420 minutes and 140 deathmatches in Hardcore. Road2Radiant costs nothing, and you sign in with your Google account. The benchmark and the routine do need KovaaK's, a paid PC game on Steam, where you read your scores before typing them in by hand.

Why a week

A week is the measuring rhythm the Voltaic benchmarks guide recommends: at least once a week, to track your progress. FPSTrain adds a method rule: same day, same time, same warm-up, or your pre-test state skews the result. The fixed Monday settles the day. Keeping the same hour and the same warm-up is on you.

The benchmark stays a test. Aimlabs puts it with a gym image: you do not max out every lift and call it a workout, and replaying the test on a loop does not raise your score. The work happens between two measurements, in the 7-day routine.

One measurement alone is not enough to judge either. The site dodge.gg tells you to record your scores every week and read the trend over 2 to 4 weeks, not day-to-day swings. The same site, summing up the Voltaic method, talks about re-benchmarking every 2 to 4 weeks. The two pieces of advice fit together: you measure every Monday, you decide after 2 to 4 weeks.

Monday: the benchmark

The week starts on Monday, in UTC. You play the scenarios for your level in KovaaK's, then enter your scores in Road2Radiant. At Novice, that means 12 scenarios across 6 subcategories; at Intermediate and Advanced, 16 scenarios across 8 subcategories, strafe-click and strafe-track included.

The 3 levels share 12 ranks, from Iron to Celestial. Each subcategory gets an energy on the Road2Radiant scale: 90 points per rank, from Iron 90 to Celestial 1,080, and it is not the official Voltaic rank. Overall energy is a harmonic mean: 360 and 180 give 240, where a plain average would give 270. Your weak spot weighs more than your strong ones, and that is on purpose.

Voltaic presents the benchmark as a weakness finder, with score tiers that work as small achievable goals. Road2Radiant turns it into three decisions for your week:

  1. Your priorities. A subcategory more than 30% below your best becomes high priority, beyond 15% medium priority, and its exercises move to the front.
  2. Your playlist. Your overall energy picks the KovaaK's playlist code: Challenger below 400, Elite below 700, Hardcore from 700.
  3. Your deathmatch goal. Your weakest subcategory, if it sits more than 15% below the best, sets the instruction for the week.

One decision is left, and it is yours: the intensity. Do not mix it up with the playlist, even though they share the same names: the playlist comes from your energy, the intensity sets how much you play. You pick it when you lock your benchmark, and it stays put until the next Monday, 7-day routine included.

Monday to Sunday

Every day, your session is already waiting. When you locked, the routine froze a program for each of the 7 days, with exercises that rotate from one day to the next and no duplicate within the same day. A session lasts 20 minutes: 2 exercises of 10 minutes.

After KovaaK's, you move to deathmatch with the goal drawn from your benchmark. If clicking is your furthest-behind skill, the instruction reads: "Headshot taps only: stop, one shot, then the next target. No spraying." If nothing falls behind, you keep the generic instruction: "Aim for the head only, with taps or spray transfers."

A day joins your streak when all its sessions and deathmatches are ticked off. The streak counts completed days in a row.

Why every day rather than one big block on Saturday? Because the guides keep saying the same thing. For dodge.gg, 15 minutes a day beats 2 hours a week. TapIn compares it to the gym: not hours on one day then a week off, but a slot set aside every day. Aimlabs talks about deliberate reps spread over time, instead of marathon sessions.

Research leans the same way, with a limit you should know. A 2015 study by Kwon and colleagues shows that a motor skill is learned better with rest between sessions than in one block. It covers 30 adults and a motor sequence task, not aiming: take it as a hint, not as proof for your aim.

On forums, you often see the opposite. One player opens a progress thread because he only trains 4 times a month. Another advises several short sessions a day rather than one hour in one go.

Last rule: past 30 minutes of aim training in a row, gains drop, the wrist tires and focus fades. A 20-minute session stays under that limit.

Here is a Challenger week, the default intensity, day by day.

Day On the plan KovaaK's Deathmatches
Monday benchmark, intensity choice, then 1 session 20 minutes 10
Tuesday 1 session, rotating exercises 20 minutes 10
Wednesday 1 session, rotating exercises 20 minutes 10
Thursday 1 session, rotating exercises 20 minutes 10
Friday 1 session, rotating exercises 20 minutes 10
Saturday 1 session, rotating exercises 20 minutes 10
Sunday 1 session, last day before the next benchmark 20 minutes 10
Week 7 days 140 minutes 70

Three sample weeks

Same loop, three volumes. Each intensity sets what you play per day, and so the weight of your week.

Intensity Per day KovaaK's per day Over the week
Challenger 1 session, 10 deathmatches 20 minutes 140 minutes, 70 deathmatches
Elite 2 sessions, 15 deathmatches 40 minutes 280 minutes, 105 deathmatches
Hardcore 3 sessions, 20 deathmatches 60 minutes 420 minutes, 140 deathmatches
  • Challenger: 20 minutes of KovaaK's and 10 deathmatches a day. It is the default intensity, and the right pick if your time is tight. The page for busy players shows how to fit it into a packed day.
  • Elite: 40 minutes of KovaaK's in 2 sessions. Play them at two points in the day: in one block, you would pass the 30 minutes in a row beyond which gains drop.
  • Hardcore: 60 minutes of KovaaK's in 3 sessions, plus 20 deathmatches. Voltaic caps the aim trainer at 1 to 2 hours depending on level, with the rest in-game: Hardcore stays within that cap.

Deathmatches get spread out too. According to dodge.gg, one or two games warm you up, three is training, and five or more in a row lead to fatigue. Your 10, 15 or 20 deathmatches of the day go in several blocks, not in one sitting.

Pick the intensity you can hold 7 days out of 7: it stays locked until Monday, and an unfinished day breaks your streak.

From one week to the next

The following Monday, you take the benchmark again. The new energies reshuffle the priorities: a subcategory that caught up leaves high priority, and another one can enter it. Your deathmatch goal follows. If your clicking came back and your tracking is now last, the instruction becomes: "Bursts and spray transfers: keep your crosshair on the head while your opponent moves."

That is the logic of deliberate practice as Ericsson and Pool describe it: specific, near-term goals, with difficulty set slightly outside your comfort zone. Voltaic draws the same link: spotting your weaknesses and working on them is part of deliberate practice. Your week changes because your weak spot changes.

Your level runs on the same clock. To move up, your overall energy must reach that of your level's last rank: 360 in Novice, 720 in Intermediate, on the Road2Radiant scale, not the official Voltaic rank. If you cross the threshold on a benchmark already done, the promotion waits for the following Monday.

During the week, two things stay frozen: your intensity and your 7-day routine. You change nothing on the way, you adjust on Monday.

The History page keeps every past week, so you can compare your benchmarks side by side. The coach applies fixed rules and gives you 3 to 5 ordered recommendations, including consistency reminders.

Checking that it works

Judge over 2 to 4 weeks, not on a single Monday. Open your History, compare the energy of your subcategories from one week to the next, and look at the slope. All these energies sit on the Road2Radiant scale, not the official Voltaic rank: compare yourself to yourself.

Carrying it over to real matches is still an open question. Voltaic warns that skills built in an aim trainer may not carry over to the game. On vlr.gg, one player says Gridshot only makes you better at Gridshot; another advises waiting a week before judging.

That is why your week does not stop at KovaaK's. A player on Steam sums it up: aim trainer and game in tandem make you improve faster, because real opponents do not move like bots. Your daily deathmatches are that bridge, with a precise goal.

What the plan does not do

  • It does not train your game sense, your in-match crosshair placement or your utility. It measures and trains mechanical aim.
  • It is not a warm-up. ProSettings keeps the two apart: a warm-up of 10 to 15 minutes wakes up what you can already do, it does not make you improve.
  • It promises no rank. Your rank also depends on your team, your game reading and your utility.
  • It does not run without KovaaK's or without a benchmark: no measurement, no computed week.

How to start

  1. Sign in to Road2Radiant with your Google account, at no cost.
  2. Open KovaaK's, play the 12 scenarios of the Novice benchmark and enter your scores.
  3. Pick your intensity for the week. If in doubt, keep Challenger: it stays locked until Monday.
  4. Open the routine of the day: your 20-minute session, then your deathmatches with the goal on screen.
  5. The following Monday, take the benchmark again and let your week recompute.

For each building block in detail: the benchmark, the daily routine and deathmatch with a goal. New to aim training? Go through the beginners page. The four skills are on the training page.

Frequently asked questions

How often should you benchmark your aim?

Once a week, on Monday. The Voltaic benchmarks guide recommends at least one benchmark a week. Other guides put 2 to 4 weeks between benchmarks. Both fit together: measure every week, and judge the trend over 2 to 4 weeks.

How long should you aim train per day for Valorant?

20 to 60 minutes of KovaaK's depending on your intensity, plus 10 to 20 deathmatches. GGRecon says 20 minutes of aim training a day is already enough to gain speed and reaction time. Past 30 minutes in a row, stop: gains drop.

What happens to my aim training schedule if I miss a day?

Your streak goes back to zero, since it only counts completed days in a row. Your routine does not move: tomorrow's program is already set and waiting for you.

Can I switch intensity in the middle of the week?

No. The benchmark and the 7-day routine stay locked until Monday, and your intensity with them. You pick a new one with the next benchmark.

Should an aim training plan replace ranked games?

No. Voltaic caps aim trainer time at 1 to 2 hours depending on your level, and puts the rest of your time in-game. A Steam player sums it up: aim trainer and game in tandem make you improve faster. Do your routine, then queue.

Ready to measure your aim?

Start your first week

Sources

Updated on October 4, 2026