Contingency
200 credits · 1 charge
You project an energy wall that stops bullets. Primary fire launches it fast, alternate fire makes it advance at half the speed. It serves as cover to move forward or change angles during an entry.
Key numbers
- Minimum wall duration: 4.6 s
- Alternate fire: the wall advances at half speed
- Use alternate fire to advance slowly with the wall and stay protected on an open site.
- Throw it on the line of an Operator before leaving your cover so they lose their angle.
- Place it to cut a duel, then go around it with your team instead of staying behind it.
