Nanoswarm
200 credits · 2 charges
You throw a grenade that camouflages on the ground. You trigger it when enemies are close: it releases a swarm that deals continuous damage. The Nanoswarm is used to punish a push or to lock down the Spike after the plant.
Key numbers
- Swarm duration: 5 s (4 s before patch 13.00)
- Damage: 45 per second
- Grenade health: 20
- Hide the grenade in a spot that is not obvious, for example under the Spike or near a defuse corner, and trigger it when the enemy gets close.
- After an Alarmbot that makes them vulnerable, trigger the Nanoswarm: the enemy takes much more damage.
