Agent setups
Deadlock setups: every map
19 setups for Deadlock across 11 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Deadlock A: Barrier Mesh on A Main, two Sonic Sensors behind it
Site ADefensePlace your Barrier Mesh where A Main opens onto the site: to get through, attackers have to climb up and break it, out in the open. A Sonic Sensor on the crate north of the entrance and a second one to the south, behind the Mesh, stun anyone who rushes in from either side. Stay back in the site and swing on the stunned enemy. Without an ally's smoke, swinging on these Sensors exposes you to the whole enemy team: Boni then places a Sensor further back to isolate a duel.
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Barrier Mesh : Barrier Mesh closing the access between A Main and the site: they have to climb up and break it - 2
Sonic Sensor : Sonic Sensor on the crate north of the entrance: stuns anyone who rushes in on this side - 3
Sonic Sensor : Sonic Sensor south of the A Main entrance, behind the Mesh: stuns anyone who forces the way through
Deadlock B: two Sonic Sensors set back, you play behind them
Site BDefenseOn B, place a first Sonic Sensor shallow, on the side of the site, and a second one further south, aimed at the spot where attackers jump to climb up. You stay at the back of the site and swing on whoever triggers one. Watch out for Gekko or Breach: your position at the back can be stunned, shaken by an Aftershock or burned. Against a team that rushes, place your Sensors shallower.
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Sonic Sensor : Shallow Sonic Sensor on the side of the site: anyone entering B makes noise here - 2
Sonic Sensor : Sonic Sensor to the south, aimed at the jump: anyone climbing onto the site gets stunned
Deadlock A: Sonic Sensors on the teleporter and A Bath
Site ADefenseTwo Sonic Sensors are enough on A. The first goes up high, above the teleporter exit: it is hard to see and hard to break. The second goes in the east corner of the site, at the exit of A Bath. You play inside the site and swing on the stunned enemy. Change the spot from one round to the next: a Sensor that is always in the same place ends up getting spotted.
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Sonic Sensor : Sonic Sensor up high above the teleporter exit: hard to break, it stuns anyone coming out of it - 2
Sonic Sensor : Sonic Sensor in the east corner of the site, at the exit of A Bath: stuns anyone coming from the showers
Deadlock B: Sonic Sensors on B Window and B Garden
Site BDefenseOn B, place a Sonic Sensor at the top of the B Window corridor, slightly above the crate: anyone jumping into the site makes noise and gets stunned. A second one goes toward B Garden. You play in Tube, the passage between B Garden and the site: you barely move to swing on either one. Do not place the second one too far toward the entrance: that area is often smoked and the enemy would be stunned out of your sight.
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Sonic Sensor : Sonic Sensor at the top of the B Window corridor, slightly above the crate: anyone jumping into the site gets stunned - 2
Sonic Sensor : Second Sonic Sensor toward B Garden: stuns anyone coming through B Garden
Corrode
Open the full Corrode guideDeadlock A: Barrier Mesh on A Main, Sonic Sensor in A Yard
Site ADefenseYou close the A Yard entrance from A Main with your Barrier Mesh: it covers the whole passage and the enemy cannot break it in one go, which buys you time. A Sonic Sensor on the south side of A Yard stuns anyone pushing into the yard. Source from December 2025: patch 13.08 changed the back of the site and its plant zone, which is why the Sensor that ST0MPiN places in the crate at the back of the site is left out.
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Barrier Mesh : Barrier Mesh at the A Yard entrance from A Main: they have to break it to get in - 2
Sonic Sensor : Sonic Sensor on the south side of A Yard, near the passage to A Link: stuns anyone pushing into the yard
Deadlock A: Sensors on the north wall and a crate, Mesh in A Sewer
Site ADefenseDeadlock holds A from the back of the site. A Sonic Sensor on the north wall stuns a Jett who dashes in, and a second one on the crate at the south edge of the site covers the A Sewer arrival: you shoot right after the stun, from the back. The Barrier Mesh closes the A Sewer exit toward the site: the attackers have to walk up to it to break it. If they push through A Long instead, place the wall on that side. Weakness: the sensors can be shot down.
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Sonic Sensor : Sonic Sensor on the north wall of the site: stuns a Jett who dashes in, you shoot from the back - 2
Sonic Sensor : Sonic Sensor on the crate at the south edge of the site, toward A Sewer: triggers if the attackers come that way - 3
Barrier Mesh : Barrier Mesh in the passage from A Sewer to the site: they have to walk up to it to break it
Deadlock C: Sensors in Garage and at the back of the site, Mesh in Garage
Site CDefenseOn C, Deadlock guards Garage and the site. A Sonic Sensor behind the Garage crate lets a teammate swing on the stunned enemy, and another one on the container at the back of the site punishes a Jett who dashes in. If the enemy team rushes, the Barrier Mesh closes Garage so the attackers only come through C Long. If they go to another site, move up into C Long instead to get info. Weakness: a slow push destroys your utility before entering.
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Sonic Sensor : Sonic Sensor behind the Garage crate: a teammate can swing on the stunned enemy - 2
Sonic Sensor : Sonic Sensor on the container at the back of the site: stuns a Jett who dashes in - 3
Barrier Mesh : Barrier Mesh in the middle of Garage: its walls close the room, the attackers can no longer go through there to C
Deadlock B: two Sonic Sensors, on the west wall and the ledge
Site BDefenseB is the middle site on Lotus: according to Boni, the attack almost always goes to A or C, so Deadlock stays light there. A Sonic Sensor on the west wall and another on the ledge of the site stun anyone entering; you shoot right after. Do not stay if the attack goes elsewhere: go help A or C, and place the Barrier Mesh on B as you leave to block a lurk.
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Sonic Sensor : Sonic Sensor on the west wall of B: stuns anyone coming out toward the site on this side - 2
Sonic Sensor : Sonic Sensor on the ledge of the site: you play off both sensors and swing after the noise
Deadlock C: Sensor on the arch ceiling, Barrier Mesh in C Bend
Site CDefenseC is the site where Boni does the most damage with his sensors. A Sonic Sensor on the ceiling of the arch between C Main and C Bend stuns anyone climbing toward the site: you take the duel that follows. A second one on the wall ledge at the back of C Bend covers the rest of the push. The Barrier Mesh closes C Bend right after the arch: the attackers have to enter to break it. Weakness: the sensors can be shot down.
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Sonic Sensor : Sonic Sensor on the ceiling of the arch between C Main and C Bend: stuns anyone climbing toward the site - 2
Sonic Sensor : Sonic Sensor on the wall ledge at the back of C Bend: you swing on the stunned enemy - 3
Barrier Mesh : Barrier Mesh in C Bend, a few meters after the arch: the attackers have to enter to break it
Deadlock A: Barrier Mesh at the A Main elbow, two Sonic Sensors
Site ADefenseThe mesh closes the elbow between A Main and A Garden: to get through, the attackers have to break it. Two sensors placed behind it, one in the garden and one at the site entrance, stun anyone who forces the way. On the beep, you know they are coming: swing with your allies or throw your GravNet to buy time. Weakness: a push that walks in silence avoids the sensors, and the mesh can be shot down.
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Barrier Mesh : Barrier Mesh at the elbow between A Main and A Garden: delays the entry through A Main - 2
Sonic Sensor : Sonic Sensor on the A Garden side, behind the mesh: stuns anyone who gets past the wall - 3
Sonic Sensor : Second sensor at the site entrance from A Garden: stuns anyone entering the site
Deadlock A: Barrier Mesh at the back of A Main, two Sonic Sensors on the site
Site ADefensePlace your Barrier Mesh early, at the back of A Main: the enemy wastes time breaking it, your teammates have time to rotate and you know they are coming this way. A Sonic Sensor on the stairs of the site, facing the entrance, and a second one in the north-east corner stun anyone entering once the wall is broken. Stay back and swing on the stunned enemy. Against a team that pushes fast, Boni places the Mesh at the site entrance instead, for lack of time.
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Barrier Mesh : Barrier Mesh across A Main, placed early: delays the entry and tells you they are coming this way - 2
Sonic Sensor : Sonic Sensor on the site stairs, facing the entrance from A Main: stuns anyone entering - 3
Sonic Sensor : Sonic Sensor in the north-east corner of the site, near the entrance: stuns anyone hugging the side
Deadlock B: Barrier Mesh in B Main, two Sonic Sensors on the site
Site BDefenseFrom the start of the round, place your Barrier Mesh in B Main, just before the site: the enemy wastes time breaking it and you hear them do it. A Sonic Sensor at the exit of B Main stuns anyone heading for B Lane, the corridor along the east of the site; a second one, further south in B Lane, lets you play at the back of the site and swing on the stunned enemy. This setup only covers B: A is left without info.
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Barrier Mesh : Barrier Mesh in B Main, just before the site, placed early: they waste time breaking it - 2
Sonic Sensor : Sonic Sensor at the exit of B Main, in the corner of the site: stuns anyone heading for B Lane - 3
Sonic Sensor : Sonic Sensor south of B Lane, the corridor east of the site: you play at the back and swing on the stunned enemy
Fracture
Open the full Fracture guideDeadlock A: two Sonic Sensors, Barrier Mesh in A Main
Site ADefenseDeadlock closes A Main and covers the A Drop descent. A Sonic Sensor at the top of A Main stuns anyone climbing toward the site, and a second one under A Drop goes off when an enemy jumps, because the fall makes noise. The Barrier Mesh closes the A Main exit: the attackers have to walk up to it to break it. Play behind your sensors and swing when they go off. Weakness: if the team pushes through A Dish, you have to move the wall.
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Sonic Sensor : Sonic Sensor at the top of A Main, at the site entrance: stuns anyone climbing up, you swing afterward - 2
Sonic Sensor : Sonic Sensor under A Drop: an enemy who jumps makes noise and triggers the stun - 3
Barrier Mesh : Barrier Mesh across the A Main exit: the attackers have to climb up to it to break it
Deadlock B: Sensors on the stairs and a crate, Mesh toward Arcade
Site BDefenseOn B, Deadlock holds the site through noise. A Sonic Sensor on the stairs south-east of the site stuns anyone climbing up, and a second one on the crate to the east covers the other angle: you swing right after it triggers. The Barrier Mesh closes the passage from B Bench to B Arcade, which removes one path from the attackers. If the enemies rush through B Main, place it in that corridor instead. Weakness: a player who walks silently does not trigger the sensors.
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Sonic Sensor : Sonic Sensor on the stairs south-east of the site: stuns anyone climbing toward the site - 2
Sonic Sensor : Sonic Sensor on the crate east of the site: you swing on the stunned enemy - 3
Barrier Mesh : Barrier Mesh between B Bench and B Arcade: closes the path to Arcade, the attackers have to go another way
Deadlock A: two Sonic Sensors west of the site, Barrier Mesh
Site ADefenseOn A, Deadlock delays the entry from the west of the site. Place two Sonic Sensors from the start of the round, one south-west of the site and one north-west: they stun anyone entering. The Barrier Mesh closes the low passage, but the team can jump over it from A Belt. Save your GravNet for the enemy who triggers a sensor or shoots the wall. The creator prefers holding B with Deadlock.
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Sonic Sensor : Sonic Sensor south-west of the site, placed from the start of the round: stuns anyone entering - 2
Sonic Sensor : Second Sonic Sensor north-west of the site: stuns anyone coming through this lane - 3
Barrier Mesh : Barrier Mesh in the low passage west of the site: the attackers have to break it or jump from A Belt
Deadlock B: Barrier Mesh toward B Green, Sonic Sensors on B Yellow
Site BDefenseB is the site where Deadlock holds best on Icebox, according to the creator. The Barrier Mesh goes far out, toward B Green: it blocks anyone coming out of there before they get close to the site. Two Sonic Sensors along B Yellow, placed well back, stun anyone passing: you swing from a corner right after the noise. Weakness: a slow push destroys the sensors, and the wall only lasts 30 s.
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Barrier Mesh : Barrier Mesh placed far out, at the B Green exit: blocks the attackers before they get close to the site - 2
Sonic Sensor : Sonic Sensor well back on B Yellow: you peek from the corner after it triggers - 3
Sonic Sensor : Second Sonic Sensor lower in the B Yellow corridor: stuns a push moving forward
Deadlock B: two Sonic Sensors on B Screen to punish the entry
Site BDefenseTwo sensors placed on the B Screen side cover the arrival from B Main: the first at the site entrance, tilted downward, the second further out, against the ledge near the screen. Anyone running forward triggers them one after the other and stays stunned in your line of fire. Play from the site and shift on the beep. Weakness: a player who walks triggers nothing, and a bullet destroys a sensor.
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Sonic Sensor : Sonic Sensor at the site entrance, B Screen side, tilted downward to stun anyone entering - 2
Sonic Sensor : Second sensor further out, against the ledge near the B Screen display: anyone who keeps moving forward triggers it in turn
Deadlock A: Barrier Mesh on A Main, two Sonic Sensors on the site
Site ADefenseThe disc thrown at the A Main exit closes the passage toward A Ramps: if someone breaks it, you see it on the minimap. The two sensors placed on the site, on the A Rafters side and at the back toward A Back, stun whoever forces the way. You play behind, wait for the beep, then shift to shoot the stunned enemy. Place them up high: a Jett dashing past still triggers them. Weakness: a push that makes no noise avoids them, and the wall can be shot down.
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Barrier Mesh : Barrier Mesh at the A Main exit: cuts off access to A Ramps, and the minimap shows you when it gets broken - 2
Sonic Sensor : Sonic Sensor on the A Rafters side: stuns whoever comes down from the tower or enters the site - 3
Sonic Sensor : Second sensor at the back of the site, toward A Back: stuns whoever pushes to trade for a teammate
Deadlock B: Barrier Mesh in B Garage, two Sonic Sensors at the back
Site BDefenseTwo Sonic Sensors at the back of the site, between the site and B Garage, stun anyone entering through the corridor. As soon as you hear footsteps, throw your Barrier Mesh into the B Garage opening: the attackers have to break it to get through. You take position on the site, listen for the beep, then swing out for the duel. After a kill, throw your GravNet at whoever follows so they cannot trade for their teammate. Weakness: the attackers can enter silently by walking, and the wall can be shot down.
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Barrier Mesh : Barrier Mesh in the B Garage opening, thrown at the first footsteps: closes the passage to the site - 2
Sonic Sensor : Sonic Sensor at the back of the site, B Garage side: stuns anyone entering through the corridor - 3
Sonic Sensor : Second sensor further out toward B Back: catches whoever pushes after the first contact
Deadlock abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
- attackofthefanboy.com (opens in a new tab)
- youtube.com (7) (opens in a new tab)
- youtube.com (8) (opens in a new tab)
- sportskeeda.com (opens in a new tab)
- beebom.com (opens in a new tab)
- youtube.com (9) (opens in a new tab)
- youtube.com (10) (opens in a new tab)
- youtube.com (11) (opens in a new tab)
Updated on October 22, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.