Agent setups
Veto setups: every map
22 setups for Veto across 8 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Veto A: Interceptor at the foot of A Tower, Chokehold on the A Main side
Site ADefenseYou hold A from A Tower. The Interceptor sits between the site and the tower and destroys utility that bounces or can be shot. The Chokehold goes on the east side of the site, on the path coming from A Main, and the Crosscut on the west side of the site, between A Security and A Link, is your fallback. Weakness: if the enemy shoots the Interceptor before the execute, it only comes back 45 s later.
- 1
Chokehold : Chokehold on the east side of the site, on the path coming from A Main: holds whoever enters that way - 2
Interceptor : Interceptor between the site and A Tower: it destroys enemy utility that bounces or can be shot - 3
Crosscut : Crosscut on the west side of the site, between A Security and A Link: fallback, or a way to retake the site from behind
Veto A: Interceptor north of the site, Chokehold toward A Tower
Site ADefenseMirrored version of the previous setup. The Interceptor goes north of the site, near A Bridge, and breaks the utility thrown onto it. The Chokehold is placed between the site and A Tower, on the path from one to the other. Two Crosscuts, on the west side of the site and to the southwest, give you exits, then you finish in A Tower. Weakness: the Chokehold can be seen once placed, and a team that destroys it from range opens the path.
- 1
Interceptor : Interceptor north of the site, against the block under A Bridge: it destroys utility thrown onto the site - 2
Chokehold : Chokehold between the site and A Tower: holds whoever moves from one to the other - 3
Crosscut : Crosscut on the west part of the site: fallback or angle change - 4
Crosscut : Second Crosscut southwest of the site, toward A Link: another exit to retake the site
Veto A: traps on the A Bath side, Crosscuts toward A Lamps and A Tower
Site ADefenseYou hold A from the site. The Interceptor is placed in the A Bath corridor and destroys utility coming that way. The Chokehold blocks the exit of that corridor onto the site. Two Crosscuts let you change angle: one west of the site toward A Lamps, one in A Tower. Weakness: both traps cover the same corridor, so A Short stays without a trap.
- 1
Interceptor : Interceptor at the entrance of the A Bath corridor, site side: it destroys utility that bounces or can be shot - 2
Chokehold : Chokehold at the exit of the A Bath corridor onto the site: holds whoever enters that way - 3
Crosscut : Crosscut west of the site, A Lamps side: exit to change angle or fall back - 4
Crosscut : Second Crosscut in A Tower: high position to retake the site
Veto A: Interceptor toward A Short, Crosscuts on A Lamps and on B
Site ADefenseVariant that watches A Short and the teleporter. The Interceptor is south of the site, A Short side, and the Chokehold near the A teleporter. One Crosscut waits at A Lamps, another is already placed on B: if the attack forces A, you go back to B from B Exit without crossing the whole path. Weakness: you can only teleport to a Crosscut within range, 30 m since patch 13.00.
- 1
Interceptor : Interceptor south of the site, A Short side: destroys utility thrown from that corridor - 2
Chokehold : Chokehold next to the A teleporter, on the path toward the site: holds whoever goes through there - 3
Crosscut : Crosscut at A Lamps, west of the site: a way back to A after a rotate - 4
Crosscut : Crosscut placed on the B Site side: you teleport to it from B Exit to get back to B
Veto B: traps south of the site, a Crosscut on each side
Site BDefenseYou hold B from the front of the site. The Interceptor is southeast of the site and destroys utility coming from that side. The Chokehold blocks the bottom of the site toward B Garden. One Crosscut to the east and another to the west let you fall back on either side. Weakness: the Interceptor is exposed on the edge of the site, and a team that shoots it opens up the game.
- 1
Interceptor : Interceptor southeast of the site: it destroys enemy utility that bounces or can be shot - 2
Chokehold : Chokehold at the bottom of the site, toward B Garden: holds whoever comes through that path - 3
Crosscut : Crosscut east of the site: fallback or angle change - 4
Crosscut : Crosscut on the west side of the site, toward B Elbow: second exit point
Veto A: Chokehold at the A Main exit, Interceptor on the Mid Bend side
Site ADefenseGKPOPS's first placement on A. The Chokehold waits in A Garden, just above the A Main exit. The Interceptor goes at the entrance of A Garden, Mid Bend side. One Crosscut is in the southwest corner of A Site, the other at the bottom of A Art: two points to teleport to, and the video shows one teleport. The video has no audio. B stays without utility.
- 1
Chokehold : Chokehold in A Garden, above the A Main exit: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor at the entrance of A Garden, Mid Bend side: it destroys enemy utility within its range - 3
Crosscut : Crosscut in the southwest corner of A Site: teleport point inside the site - 4
Crosscut : Crosscut at the bottom of A Art: second teleport point, north of the site
Veto A: hold A Garden, two Crosscuts to rotate to B
Site ADefenseRotation shown by GKPOPS. The Chokehold and the Interceptor take the same spots as in the first placement, in A Garden. The two Crosscuts lay out a path to B: one near Mid Window, one south of B Trophy. The video chains both teleports from A Garden and arrives on the B side without crossing mid on foot. It has no audio. During your rotate, A keeps only its two traps.
- 1
Chokehold : Chokehold in A Garden, above the A Main exit, as in the first placement - 2
Interceptor : Interceptor at the entrance of A Garden, Mid Bend side, as in the first placement - 3
Crosscut : Crosscut near Mid Window: first teleport of the chain toward B - 4
Crosscut : Crosscut south of B Trophy: second teleport, you arrive on the B side
Veto B: Chokehold and Interceptor at the B Main exit
Site BDefenseGKPOPS's placement on B. The Chokehold and the Interceptor go side by side under the site, at the B Main exit. One Crosscut waits near B Link, the other northeast of the site, B Tower side: two points to teleport to. The video has no audio. A stays without utility.
- 1
Chokehold : Chokehold under the site, at the B Main exit: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor just east of the Chokehold, at the B Main exit: it destroys enemy utility within its range - 3
Crosscut : Crosscut near B Link, east of the site: teleport point toward mid - 4
Crosscut : Crosscut northeast of the site, B Tower side: second teleport point
Veto B: Chokehold at B Main, two Crosscuts to rotate to A
Site BDefenseRotation shown by GKPOPS in the other direction. Only the Chokehold stays on B, at the B Main exit. The two Crosscuts are in the spots of the A to B rotation: south of B Trophy and near Mid Window. The video chains both teleports from B Site and stops at Mid Window, on the way to A. No Interceptor is placed. During your rotate, B keeps only the Chokehold.
- 1
Chokehold : Chokehold under the site, at the B Main exit, as in the B placement - 2
Crosscut : Crosscut south of B Trophy: first teleport of the chain toward A - 3
Crosscut : Crosscut near Mid Window: second teleport, in the middle of the map
Veto A: Chokehold under A Link, Interceptor east of the site
Site ADefenset0msVAL's first placement on A. The Chokehold goes in the path that climbs from A Main to A Link, west of the site. The Interceptor is against the east edge of A Site, above A Elbow. One Crosscut waits in the corridor northwest of A Link, the other north of A Alley; the video shows a teleport to each. It has no audio. B stays without utility.
- 1
Chokehold : Chokehold in the path that climbs from A Main to A Link: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor against the east edge of A Site, above A Elbow: it destroys enemy utility within its range - 3
Crosscut : Crosscut in the corridor northwest of A Link: the video shows the teleport to it - 4
Crosscut : Crosscut north of A Alley: second teleport point, shown in the video
Veto A: Chokehold at the site entrance, Interceptor to the northeast
Site ADefenset0msVAL's second placement on A. The Chokehold moves up to the entrance of A Site, A Link side. The Interceptor goes northeast of the site, in the path that comes down from A Alley. One Crosscut waits at A Link, the other north of A Alley, in the same spot as in the first placement; the video shows both teleports. It has no audio. B stays without utility.
- 1
Chokehold : Chokehold at the entrance of A Site, A Link side: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor northeast of the site, in the path that comes down from A Alley: it destroys enemy utility within its range - 3
Crosscut : Crosscut at A Link, just west of the site: teleport point shown in the video - 4
Crosscut : Crosscut north of A Alley, in the same spot as in the first placement
Veto B: Chokehold and Interceptor at the B Main exit
Site BDefenset0msVAL's first placement on B. The Chokehold and the Interceptor go side by side at the B Main exit, south of the site. One Crosscut waits in B Market against a crate, another in B Site, north of the central block. The video shows the teleport to that second Crosscut. It has no audio. A stays without utility.
- 1
Chokehold : Chokehold at the B Main exit, south of the site: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor just west of the Chokehold, at the same B Main exit: it destroys enemy utility within its range - 3
Crosscut : Crosscut in B Market, against a crate, east of the site: teleport point - 4
Crosscut : Crosscut in B Site, north of the central block: the video shows the teleport to it
Veto B: Chokehold in the site, Interceptor at the B Main exit
Site BDefenset0msVAL's second placement on B. The Chokehold moves into the plant zone, west of the central block, and the Interceptor stays at the B Main exit. One Crosscut waits against the west wall of the site, the other to the north, near B Boba. The video shows the teleport to the north Crosscut. It has no audio. A stays without utility.
- 1
Chokehold : Chokehold in the plant zone, west of the central block: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor at the B Main exit, south of the site: it destroys enemy utility within its range - 3
Crosscut : Crosscut against the west wall of the site, west of the Chokehold: teleport point - 4
Crosscut : Crosscut north of the site, near B Boba: the video shows the teleport to it
Veto A: Crosscut on the top boxes, traps on the A Tree side
Site ADefenseYou hold A from the top boxes of the site. The Crosscut is placed there: you teleport to it to fall back or change angle. The Interceptor covers the path between A Tree and the site and destroys utility that bounces or can be shot before the entry. The Chokehold traps A Tree: whoever walks through is held for 4.5 s and deafened. Weakness: the Interceptor can be seen, and a team that spotted it shoots it before executing.
- 1
Crosscut : Crosscut placed on the top boxes, west of the site: your exit to fall back or change angle - 2
Interceptor : Interceptor in the path between A Tree and the site: it destroys enemy utility before the entry - 3
Chokehold : Chokehold on A Tree: whoever walks through is held for 4.5 s, deafened, and a teammate finishes them
Veto B: Interceptor in the boat, two Crosscuts to get out
Site BDefenseYou hold B with the Interceptor hidden in the boat, in front of the site: hard to spot, it destroys utility thrown onto the area. The Chokehold is placed in the north corner of B Main, at the entrance of the site, to hold whoever enters. One Crosscut is on the edge of the site, a second one forward on Market: you can leave toward mid without crossing B Main. Weakness: the boat does not protect against a player who shoots it on sight.
- 1
Interceptor : Interceptor in the B boat, in front of the site: hidden, it destroys utility thrown onto the area - 2
Chokehold : Chokehold in the north corner of B Main, at the entrance of the site: holds whoever enters that way - 3
Crosscut : Crosscut on the east edge of the site, near B Main: quick fallback after the first duel - 4
Crosscut : Second Crosscut forward on Market: lets you leave the site toward mid
Fracture
Open the full Fracture guideVeto A: duel toward A Dish, fallback Crosscut set back from A Link
Site ADefenseAggressive setup: you go for the duel toward A Dish while your team holds the site. The Chokehold traps the top of the A Drop corridor. The Crosscut is placed set back from A Link, far enough to get you out of the duel before a second enemy arrives. Do not place it at your feet: you lose distance. Weakness: the Crosscut has 20 HP, and a team that spots it breaks it before your fallback.
- 1
Chokehold : Chokehold at the top of the A Drop corridor: whoever comes down from A Dish is held and deafened - 2
Crosscut : Crosscut set back from A Link, far from your duel position: your exit when a second enemy arrives
Veto A: Chokehold in front of A Main, Interceptor under the site
Site ADefenset0msVAL's first placement on A. The Chokehold goes in front of the A Main exit, south of the site, and the Interceptor further east on the same strip, under the plant zone. One Crosscut waits east of the site, on the A Dugout side, the other in the path that leaves toward A Flowers. The video shows the teleport to each one. It has no audio. B stays without utility.
- 1
Chokehold : Chokehold in front of the A Main exit, south of the site: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor southeast of the site, under the plant zone: it destroys enemy utility within its range - 3
Crosscut : Crosscut east of the site, A Dugout side: teleport point shown in the video - 4
Crosscut : Crosscut in the path that leaves the site toward A Flowers: second teleport point
Veto A: Chokehold at the foot of the site, Interceptor in the west path
Site ADefenset0msVAL's second placement on A. The Chokehold goes at the foot of the site, facing the A Main exit. The Interceptor and one Crosscut follow each other in the path that leaves west from the southwest corner of the site. The other Crosscut stays toward A Flowers, in the same spot as in the first placement. The video shows the teleport to both Crosscuts. It has no audio. B stays without utility.
- 1
Chokehold : Chokehold at the foot of the site, facing the A Main exit: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor at the entrance of the west path, at the southwest corner of the site: it destroys enemy utility within its range - 3
Crosscut : Crosscut further into the west path: teleport point shown in the video - 4
Crosscut : Crosscut toward A Flowers, in the same spot as in the first placement
Veto A: Interceptor on A Rafters, Chokehold toward A Ramps
Site ADefenset0msVAL's first placement on A. The Interceptor goes on A Rafters, the Chokehold between A Tower and A Ramps. Both Crosscuts are far from the site: one west of Mid Top, at the foot of Mid Vent, the other southwest of B Stairs. The video shows both teleports, toward mid then to the B side. It has no audio.
- 1
Chokehold : Chokehold between A Tower and A Ramps: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor on A Rafters: it destroys enemy utility within its range - 3
Crosscut : Crosscut west of Mid Top, at the foot of Mid Vent: first teleport shown - 4
Crosscut : Crosscut southwest of B Stairs: second teleport, B side
Veto A: Chokehold at the A Main exit, two Crosscuts in A
Site ADefenset0msVAL's second placement on A. The Chokehold moves to the A Main exit, at the east entrance of A Site, and the Interceptor stays on A Rafters. One Crosscut goes on A Rafters, west of the Interceptor, the other southeast of A Screens. The video shows both teleports. It has no audio. B stays without utility.
- 1
Chokehold : Chokehold at the A Main exit, at the east entrance of A Site: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor on A Rafters, in the same spot as in the first placement - 3
Crosscut : Crosscut on A Rafters, west of the Interceptor: teleport point shown in the video - 4
Crosscut : Crosscut southeast of A Screens: second teleport point shown in the video
Veto B: Chokehold and Interceptor at the end of B Back
Site BDefenset0msVAL's first placement on B. The Chokehold and the Interceptor go side by side at the east end of B Back: the trap on the ground in the corner, the Interceptor on the wall. One Crosscut waits north of the site pillar, another at B Tower; the video shows the teleport to both. It has no audio. A stays without utility.
- 1
Chokehold : Chokehold on the ground in the east corner of B Back: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor on the wall at the east end of B Back, next to the Chokehold: it destroys enemy utility within its range - 3
Crosscut : Crosscut north of the B Site pillar: the video shows the teleport to it - 4
Crosscut : Crosscut at B Tower: second teleport point shown in the video
Veto B: Chokehold and Interceptor at the east entrance of the site
Site BDefenset0msVAL's second placement on B. The Chokehold and the Interceptor line up east of the site, on the path coming from B Garage. One Crosscut waits at the east end of B Back, another north of the site pillar, in the same spot as in the first placement. The video shows the teleport to the latter. It has no audio. A stays without utility.
- 1
Chokehold : Chokehold east of the site, on the path coming from B Garage: it holds the enemy who triggers it for 4.5 s and deafens them - 2
Interceptor : Interceptor just south of the Chokehold, on the same path: it destroys enemy utility within its range - 3
Crosscut : Crosscut at the east end of B Back, at the edge of the playable area, where the minimap shows it - 4
Crosscut : Crosscut north of the B Site pillar, in the same spot as in the first placement
Veto abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- playvalorant.com (opens in a new tab)
- playvalorant.com (2) (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
Updated on October 22, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.