Agent setups
Raze setups: every map
9 setups for Raze across 5 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Raze A: Paint Shells on the south side of A Site from A Lobby
Site AAttackFrom the north corner of A Lobby, you throw Paint Shells over the roof of the house in front of you. They burst on a crate south of A Site, next to the stairs that lead to the teleporter. You clear that corner before you enter, without leaving A Lobby. The orange trail is visible as it flies, and the charge only comes back after two kills.
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Paint Shells : In the north corner of A Lobby, aim at the right edge of the sloped roof of the house in front of you, just above the cables that run from it.
Raze B: Paint Shells at the end of B Elbow from B Teleporter
Site BAttackFrom B Teleporter, you throw Paint Shells over the wall painted with flowers. They burst at the end of B Elbow, at the west entrance of B Site, near the blue pipe on the ground. You clear that passage before you commit. The throw starts far away: keep the exact lineup, since the video only shows one.
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Paint Shells : At B Teleporter, facing the painted wall: aim at the tip of the wooden beams sticking out of the top of the wall, above the left corner of the arch.
Raze A: Paint Shells into A Short from the attacker spawn
Site AAttackFrom the top of the attacker spawn, at the bottom of A Lobby (the game shows "Attacker Side Spawn"), you throw Paint Shells over the rooftops. They burst in the A Short corridor, in front of the wooden shelf full of pots, level with A Cubby. You clear A Short before you send the team in. The throw is long: keep the exact aim.
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Paint Shells : At the bottom of A Lobby, aim at the point where the cable crosses in front of the top left corner of the beige stone wall.
Raze C: Paint Shells on C Link from C Site
Site CAttackFrom the west edge of C Site, in the corner of the big green window, you throw Paint Shells over the building to the north. They burst in the C Link courtyard, on the paved ground. The video does not show the side: the attack comes through C Long, Garage or C Window, so this throw is mostly useful after taking the site, against a rotation through C Link. A ping from the creator marks the starting corner.
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Paint Shells : In the corner of the green window, at the edge of C Site: aim at the small light-colored notch on the roof edge, to the right of the golden arrow.
Raze A: Paint Shells on A Rubble from A Main
Site ADefenseFrom the top of A Main, hugging the big shadow wall, you throw Paint Shells toward A Rubble. They fly over the walls and burst on the rubble, on the east side. The video does not show the side: the throw starts from the corner near A Stairs and lands on the passage from A Main to A Rubble. The throw is long and has no support other than the wall: practice the lineup before you use it.
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Paint Shells : In A Main, hugging the big shadow wall: put your crosshair on its right edge, just above the small bush, level with the pillar in the back.
Raze B: Paint Shells at the foot of B Site from B Lobby
Site BAttackFrom B Lobby, you throw Paint Shells very high into the sky, over the rooftops. They land in the courtyard south of B Site, right under the plant zone, and the submunitions cover that courtyard up to the southwest corner of the zone. You clear the entrance of the site without leaving B Lobby. The throw is long: keep the exact lineup. The charge only comes back after two kills.
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Paint Shells : At B Lobby, aim at the sky in the gap between the wooden roof on the left and the white wall on the right, a bit above the roof of the pagoda in the distance.
Raze A: Paint Shells on A Ramps from the north of A Lobby
Site AAttackFrom the north corner of A Lobby, you throw Paint Shells over the rooftops, to the south. They burst in the air above A Main, then the submunitions fall on the metal floor of A Ramps, at the foot of a big white pillar. You clear that area before you send the team in, without leaving A Lobby. The throw is very long: keep the exact lineup. The charge only comes back after two kills.
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Paint Shells : In the north corner of A Lobby, aim at the gray pillar of the tall white tower, above the awning with the brown roof.
Raze A: Paint Shells on the front of A Site from A Main
Site AAttackFrom the top of A Main, you throw Paint Shells over the roof of the Kingdom sign. They burst in the air above A Site, then the submunitions fall at the foot of a gray wall with Japanese writing, near a planter. You clear that edge of the site before you enter. The "30 m" shown on screen is a ping placed by the creator, not the crosshair.
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Paint Shells : At the top of A Main, aim at the inner corner of the hedge, on the roof of the Kingdom sign: it is the point the ping marks.
Raze A: Paint Shells in the top of A Main from A Rafters
Site ADefenseFrom A Rafters, you throw Paint Shells over the end of the hedge. They burst against a wall at the top of A Main, then the submunitions fall on the ground, near a sign with a mustache. You punish anyone holding that end of A Main without leaving your position. The video does not show which side you play: the side comes from the throwing position.
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Paint Shells : At A Rafters, facing the hedge wall, aim at the right end of the hedge, where it touches the slanted beige sign.
Raze abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- playvalorant.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
Updated on October 23, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.