Agent setups
Omen setups: every map
11 setups for Omen across 6 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Omen A: two Dark Covers on A Garden and A Art
Site AAttackYolo So Valo assumes the defenders have already smoked the A entrance. You put one Dark Cover on the A Garden crates and the other on A Art, then chain two Shrouded Steps. You then take control of A Art and A Cave, you can catch rotations coming from B and kill whoever arrives from mid. He says this trick won him a lot of pistol rounds.
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Dark Cover : First Dark Cover on the A Garden crates: dark circle on the minimap - 2
Dark Cover : Second Dark Cover on A Art: with the two teleports, you hold A Art and A Cave
Omen B: Dark Covers on the crates and on B Tower
Site BAttackTo attack B, Yolo So Valo puts one Dark Cover on the site crates and the other on B Tower, the Heaven of B. He then teleports onto the crates and then onto the tower: place your green marker on the tower and stay at the front of the crates, or you won't make it up. He says you then control the back of the site and can catch enemy rotations. He recommends practicing it once in a custom game.
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Dark Cover : Dark Cover on the B crates, west side of the site: dark circle seen on the minimap - 2
Dark Cover : Dark Cover on B Tower, the Heaven of B: you teleport onto it afterwards, green marker on the tower
Omen A: Dark Covers on A Main and A Garden
Site ADefenseOn defense, krang smokes A Main first, then puts a second smoke on the side, in A Garden. He then throws a Paranoia, plays inside the side smoke to look for a kill, then teleports elsewhere.
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Dark Cover : Dark Cover on the A Main exit, toward A Garden: krang's main smoke, dark circle on the minimap - 2
Dark Cover : Second smoke on the side, in A Garden: krang stands in it after his Paranoia, then teleports
Omen B: smokes on B Market and B Boba to enter
Site BAttackTo attack B, Khoreoh puts down two "typical" smokes: one at the entrance of B Market and one toward B Boba. He drops the other market smoke, placed closer to the site: it favors the enemy a lot, because you have to cross the smoke and then step out of it to take market. Usually, he throws his Paranoia toward B Market.
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Dark Cover : Dark Cover at the entrance of B Market, under the sign: Khoreoh prefers it to the smoke placed closer to the site - 2
Dark Cover : Dark Cover toward B Boba: Khoreoh's other typical smoke to enter B
Omen A: smokes on A Link and CT to enter
Site AAttackTo enter A, Khoreoh puts down the classic A Link smoke, then the other classic smoke, the CT one. He also offers a one-way instead of the CT smoke, but he recommends saving it for the post-plant. For him, Paranoias depend a lot on the situation.
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Dark Cover : Dark Cover on A Link, the "short" of A: the smoke everyone throws to enter A - 2
Dark Cover : Dark Cover toward CT, behind the site on the A Alley side: the classic CT smoke when attacking A
Omen A: two Dark Covers on A Pyramids and toward mid
Site AAttackYou attack A with your team. Horatius places his two base smokes from the tactical view: the first between the two pyramids, on the pipe, to cover A Bridge; the second a bit further west, to block mid. He says Breeze is not Omen's best map and that there are few plays to show on the A side.
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Dark Cover : Dark Cover between the two pyramids, on the pipe: covers A Bridge - 2
Dark Cover : Second Dark Cover west of the pyramids, between the site and Mid Wood Doors: it blocks mid, says Horatius
Omen B: two base Dark Covers on B Wall, arches and mid side
Site BAttackOn a full buy, Horatius closes B with two base smokes: the first to the north, on the half wall, the second further south. He says they block the arches, mid and most of the site. On a full buy he advises against another placement, where a defender can hide in the smoke and step out for a kill: he keeps it for eco rounds. He also suggests blinding one side of the site with Paranoia.
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Dark Cover : First Dark Cover, north of B Wall: Horatius places it on the half wall - 2
Dark Cover : Second Dark Cover further south, between B Wall and B Tunnel; with the first, it blocks the arches and mid
Fracture
Open the full Fracture guideOmen A: two Dark Covers at the site entrance, five-man push through A Main
Site AAttackKrang recommends pushing A with all five through A Main after two Dark Covers placed from the tactical view, one north of the other, west of the site: according to him, they give free access to the site. He then flashes the site. He can also teleport behind the site, or onto the Heaven crate.
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Dark Cover : First Dark Cover west of the site, south side, placed from the tactical view - 2
Dark Cover : Second Dark Cover just north of the first, still west of the site
Omen B: two base Dark Covers on B Generator and B Canteen
Site BAttackTo attack B, Krang uses only these two base smokes, which he presents as the only possible ones here: one on B Generator, one on the B Canteen side. He then flashes the site and pushes hard. After a kill or two, he likes to teleport to a spot where the enemy doesn't expect him.
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Dark Cover : Dark Cover in the doorway the game labels B Canteen, 13 m from the player - 2
Dark Cover : Dark Cover on B Generator, labeled in game at 19 m from the player
Omen B: Dark Covers in the B Tower hallway and on the east edge of the site
Site BAttackDBW plays this variant when his team splits between B Main and B Link. He places a Dark Cover in the B Tower hallway, which closes the tower, and a second on the east edge of the site, near a crate, in the passage that leads to that hallway. Your team enters through B Link. According to him, a defender who wants to fight from their spawn has to deal with this second smoke. If the whole team goes through B Main, he smokes the tower and B Link instead.
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Dark Cover : Dark Cover in the B Tower hallway, north of the passage to the site: DBW says the tower is closed - 2
Dark Cover : Second Dark Cover on the east edge of the site, near a crate, in the passage to the B Tower hallway
Omen A: Dark Cover on Screens, then on Heaven
Site AAttackSmoggy (EDG) smokes Screens first: if your duelist (Jett, Raze) enters, they rush the site or the smoke right away. Then you throw Paranoia and smoke Heaven. He insists on pushing the Heaven smoke outward: too far back or stuck to the edge, and it leaves too many angles, and players with flashes play around the edge of the smoke, then step out of it to look for a trade.
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Dark Cover : Dark Cover on A Screens first: dark circle on the minimap, placed before your duelist enters - 2
Dark Cover : Dark Cover on Heaven, pushed outward: not too far back, not stuck to the edge, or the angles stay open
Omen abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
- youtube.com (7) (opens in a new tab)
Updated on October 23, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.