Agent setups
Sage setups: every map
17 setups for Sage across 10 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Sage A : wall on the A Main exit to the site
Site ADefenseOn A defense, you place the Barrier Orb diagonally at the exit of the A Main corridor, just before the site, with one end against the corner of the corridor. The wall cuts the view and the direct path for attackers coming through A Main. It takes 2 s to fortify, has 400 HP per segment at first, 600 after, and lasts 40 s. Weakness: it only covers A Main, the other entrances to the site stay open.
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Barrier Orb : Wall placed diagonally at the exit of the A Main corridor to the site, one end against the corner of the corridor
Sage B : wall in the B Window arch on the B Short side
Site BDefenseOn B defense, you place the Barrier Orb in the arch that links B Window to B Short, in line with the path. Seen from B Short, the wall hides one half of the arch, the other stays open. It takes 2 s to fortify, has 400 HP per segment at first, 600 after, and lasts 40 s.
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Barrier Orb : Wall placed in the arch between B Window and B Short, in line with the path: it hides one half of it
Sage A: wall at the A Sewer exit, on the southeast edge of the site
Site ADefenseYou place the Barrier Orb on the southeast edge of A Site, right in front of the A Sewer exit. The creator breaks the front segment, then holds that line. He then walks into A Sewer to show that enemies only see the wall at the last moment, while you already have the angle on them. The wall takes 2 s to fortify, has 400 HP per segment at first, then 600, and lasts 40 s.
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Barrier Orb : Wall on the southeast edge of A Site, in front of the A Sewer exit: break the front segment, then hold the line
Sage A: diagonal wall between A Site and A Long, joined to the scenery
Site ADefenseYou place the Barrier Orb diagonally on the east side of A Site, toward the A Long entrance. The creator angles it until it connects to the scenery wall and talks about a one-way wall to play. In the clip, the crate on the site splits the wall into two panels. It takes 2 s to fortify and lasts 40 s.
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Barrier Orb : Diagonal wall on the east side of A Site, from the corner of the A Long side wall to the southeast edge of the site; the crate splits it in two
Sage A : wall in front of the breakable door, between A Main and A Link
Site ADefenseOn A defense, you place the Barrier Orb on the A Main side, one end against the small breakable door that leads to A Link. The creator says the wall blocks that door while leaving you a good angle toward CT (the defenders' spawn side), and he climbs on it to clear a small corner. It takes 2 s to fortify and has 400 HP per segment at first, 600 after.
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Barrier Orb : Wall placed on the A Main side, perpendicular to the small breakable door to A Link, one end against it
Sage B : wall across the B Main exit
Site BDefenseOn B defense, you place the Barrier Orb at the edge of the site, just in front of the B Main exit, across the path. The creator talks about gap walls to surprise attackers: he shows several variants, this one is the first, and recommends alternating them from round to round. The wall takes 2 s to fortify.
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Barrier Orb : Wall placed at the edge of B Site, just in front of the B Main exit, across the path and wider than it
Sage B: angled wall in front of the B Main choke, bait and switch
Site BDefensePlace the Barrier Orb slightly rotated, at an angle in the northwest corner of B Main, in front of the choke that climbs to B Site. The creator calls it a "bait and switch": you take an angle from the top of the wall, drop back down, then hide in the little corner right next to it. He suggests asking for a smoke on the entrance so nobody comes looking for you.
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Barrier Orb : Angled wall in the northwest corner of B Main, in front of the choke to the site; you climb on it for the angle, then drop back down to hide in the corner
Sage A: wall in A Art, door closed by a teammate
Site ADefenseOn the crate in A Art, jump while crouched and place the Barrier Orb: the wall runs from the crate to the south, up to the door that leads to A Garden. Ask a teammate to close the door: as it drops, it breaks the wall segments underneath, and the wall in the room stays up. You can try an angle toward A Main from this wall, but the creator suggests holding the entrance instead and waiting for attackers to walk into your crosshair.
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Barrier Orb : North-south wall placed on the crate in A Art, ending at the door to A Garden; the falling door breaks its segments on that side
Sage A: wall on the A Cave passage after the spike plant
Site AAttackOnce the spike is planted on A, break the switch to close the door, then place the Barrier Orb diagonally at the A Cave exit, northeast of the site. The creator calls this passage "CT": the wall closes it off. Since defenders cannot reopen the door, they have to come back through A Cave. You can climb on the wall to hold this passage from above.
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Barrier Orb : Diagonal wall at the A Cave exit, northeast of the site, placed after the door is closed; it blocks the A Cave passage
Sage A: wall on the A Elbow barrier to see A Lobby through the window
Site ADefenseAs soon as the buy phase starts, place Barrier Orb on the spawn barrier, across the walkway east of A Elbow, and climb on it at its south end. Once on top, you can see A Lobby through the window. In matches, the creator spots enemies there at the start of the round. The wall lasts 40 seconds.
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Barrier Orb : North-south wall across the walkway east of A Elbow, placed on the spawn barrier; you climb on it at the south end, facing the window
Sage A : wall on the A Main exit to the site
Site ADefenseOn A defense, you place the Barrier Orb at the exit of A Main, where the corridor turns toward the site. The wall starts at the edge of the corridor and blocks its exit: it cuts the view of attackers coming up A Main. It takes 2 s to fortify, has 400 HP per segment at first, 600 after, and lasts 40 s. Weakness: it only covers A Main.
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Barrier Orb : Wall placed across the exit of A Main, one end against the edge of the corridor, the other in the path to the site
Sage B : wall across B Main
Site BDefenseOn B defense, you block the top of B Main with the Barrier Orb, placed diagonally from one wall to the other, near the roll-up shutter. Attackers coming through B Main have to break it or change route to get onto the site. Weakness: the wall only covers B Main.
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Barrier Orb : Wall placed diagonally at the top of B Main, from one wall to the other, just before the path to B Site
Sage B: wall on the low back wall of the site to hold B Main
Site BDefensePlace Barrier Orb along the low back wall of B Site, on the north side, then climb on top of it. From there you hold B Main over the foliage, and from the corridor the enemy can barely see more than your head. The wall lasts 40 seconds and takes 2 seconds to fortify.
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Barrier Orb : Wall placed along the low back wall of B, east to west: you climb on it and hold B Main above the plants
Sage B: diagonal wall in the choke at the end of B Main
Site BDefenseWhen the attack comes through B Main, this wall closes off the choke that leads into the site at a diagonal. You stay in the site, behind the wall. The video creator sees it as an entrance block and a possible one-way, thanks to the sloped section of B Main since the 12.00 rework. The wall lasts 40 seconds.
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Barrier Orb : Wall across the choke between B Main and the site, stretched from the east corner of the choke exit toward the inside of the site; you stand behind it, inside the site
Sage A: wall boost along the A Link stairs
Site ADefenseAt the bottom of the stairs that climb from A Link to A Site, place the Barrier Orb west to east, in line with the steps: the wall starts under your feet and lifts you up. The creator says it is the same idea as his first wall: stand higher than where attackers peeking from A Main aim. He then shows the view from A Main. The wall lasts 40 seconds.
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Barrier Orb : Wall running west to east along the A Link stairs, from the bottom of the steps to the edge of the site; you place it under your feet to climb up
Sage A: wall boost in the north of the site, facing A Main
Site ADefenseIn the north half of A Site, place the Barrier Orb west to east right under your feet: the wall lifts you up. The creator uses it to break the attackers' crosshair placement: when they peek from A Main, they are not aiming at the height where you stand. He then shows the wall as seen from A Main. It is the first of his four A walls on defense.
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Barrier Orb : Wall running west to east, placed under your feet in the north half of A Site: it lifts you up to hold the angle toward A Main from above
Sage A: retake wall at the end of the A Back corridor, A Screens side
Site ADefenseOn a retake, place Barrier Orb from A Back, at the end of the corridor with the stairs, about 14 m away: the wall rises diagonally where the corridor meets A Screens. Then stay in the corner of A Back. The creator waits for the enemies there: he sees them cross, anticipates and kills them as they arrive. The wall lasts 40 seconds.
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Barrier Orb : Diagonal wall at the end of the A Back corridor, where it meets A Screens; placed from the corner of A Back, about 14 m away
Sage abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- playvalorant.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- wiki.playvalorant.com (2) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- wiki.playvalorant.com (3) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
- wiki.playvalorant.com (4) (opens in a new tab)
- youtube.com (7) (opens in a new tab)
- youtube.com (8) (opens in a new tab)
- wiki.playvalorant.com (5) (opens in a new tab)
- youtube.com (9) (opens in a new tab)
- wiki.playvalorant.com (6) (opens in a new tab)
Updated on October 22, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.