Agent setups
Fade setups: every map
24 setups for Fade across 9 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Fade A: Haunt from A Main onto the back of A
Site AAttackFrom A Main, you send Haunt with a jump throw between two big walls. It flies over the rooftops and lands at the far north of the site, toward A Bridge, where it reveals the defenders at the back of A before your team enters. Enemies can destroy it: throw it late, not at the start of the round.
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Haunt : In A Main, facing the opening between two big walls: aim at the turquoise-lit beam on the far roof, 38 m away according to the game. Jump throw, one shot only.
Fade B: Haunt from B Lobby onto the site
Site BAttackFrom B Lobby, in the corner of the ivy-covered wooden wall, you send Haunt while running and jumping. It flies over the roof and lands in B Site, on the east side, where it reveals the defenders before you enter. Defenders can destroy it: throw it right before the execute. The video shows Haunt landing on the site floor.
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Haunt : At B Lobby, in the corner of the ivy-covered wooden wall: aim at the right edge of the yellow-flowered plant sitting on the green glass pillar. Run, jump, shoot once.
Fade A: Haunt from A Lobby onto the lower part of the site
Site AAttackFrom A Lobby, you fire Haunt over the plant-covered clay wall. It lands on the south edge of A Site, among the containers and green crates, and reveals the defenders before your team leaves A Short or A Bath. A defender can destroy it: throw it at the last moment.
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Haunt : In A Lobby, facing the clay wall with plants: use the scope and aim at the spot where two big green leaves meet, above the wall. One shot only.
Fade B: Haunt from B Teleporter onto the site
Site BAttackFrom the B teleporter, you send Haunt over the big ivy-covered wall. It flies over the rooftops and lands in the south of B Site, on the B Window side, where it reveals the defenders before you enter through B Long or B Short. Enemies can destroy it: throw it right before the execute.
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Haunt : Next to the B teleporter, aim at the pink-flowered climbing plant at the top of the arch, near the protruding beam. One shot only.
Fade B: Seize from B Short into B Window
Site BAttackFrom B Short, you throw Seize over the rooftops. The knot flies over the building with the satellite dish and drops into the B Window room, with its rugs and orange curtains, where it bursts on the floor (seen in the video). On impact, it tethers and deafens anyone in the room. The video does not show an enemy getting caught.
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Seize : In B Short, use the scope and aim at the white low wall on the roof, to the right of the dish pole. One shot only: the knot drops into the room on its own.
Corrode
Open the full Corrode guideFade A: Haunt from A Lobby onto A Yard
Site AAttackFrom A Lobby, you send Haunt over the stone wall, aiming at the crane hook. It lands south of A Yard, toward the A Link passage, and reveals the defenders in that area before your team enters through A Main. The video is from patch 13.08, after the A plant zone rework. Defenders can destroy it: throw it at the last moment.
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Haunt : In A Lobby, hugging the tall stone wall: aim at the hook hanging from the crane, just above the stone pillar. One shot only (green circle in the video).
Fade B: Haunt from B Lobby onto the site
Site BAttackFrom B Lobby, against a beige wall, you send Haunt over the brick wall. It lands in the middle of B Site and reveals the defenders before your team leaves B Main. The video, recorded on 13.08, shows it landing on the site. A defender can destroy it: save it for the execute.
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Haunt : At B Lobby, against the beige wall on your right: aim at the body of the small pointed-roof tower, above the brick wall (green circle in the video). One shot only.
Fade B: Seize from B Lobby in front of the B Main arch
Site BAttackFrom almost the same spot in B Lobby, you throw Seize along the wooden house, over the broken brick wall. The knot drops at the foot of the big arch marked with a B, at the end of B Main, where it bursts on the floor (seen in the video). It tethers and deafens anyone there. The video does not show an enemy getting caught: play it before you push.
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Seize : At B Lobby, near the Haunt throw: use the scope and aim at the bottom right corner of the wooden house, above the broken brick wall. One shot only.
Fade A: Haunt from A Long onto the site
Site AAttackFrom the top of A Long, next to the sandbags and the wooden railing, you send Haunt over the rooftops of the pagoda tower. It lands on A Site, in the stone courtyard south of the plant, and reveals the defenders before you enter through A Long. A defender can destroy it: save it for the execute.
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Haunt : In A Long, against the sandbags: use the scope and aim at the left edge of the pagoda tower's dark eave, under the string-light bulb. One shot only.
Fade A: Seize from A Long onto the site entrance
Site AAttackFrom the same corner of A Long, near the sandbags, you throw Seize over the big stone wall. The knot flies over the rooftops and drops into the A Site courtyard, where it bursts on the floor (seen in the video). On impact, it tethers and deafens nearby defenders. The video does not show an enemy getting caught: play it with your team ready to enter.
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Seize : In A Long, against the sandbags: aim at the small pagoda roof at the back, left of the big stone wall. One shot only, the knot drops on its own.
Fade B: Haunt from Mid Courtyard into B Site
Site BAttackFrom Mid Courtyard, at the foot of the steps, you send Haunt at the red door that opens onto B. It goes through the doorway, enters the building and lands in B Site, where it reveals the defenders before your team leaves mid. The video shows it resting on the site floor. A defender can destroy it before it lands.
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Haunt : At the foot of the steps in Mid Courtyard: aim at the green grate in the red doorway, under the big B painted on the wall. One shot only.
Fade A: Haunt from A Root onto A Main
Site AAttackFrom A Root, under the big arch, you send Haunt over the mossy stone wall. It lands in the middle of A Main and reveals the defenders holding the corridor before your team enters. That tells you whether to push A Main or play elsewhere. Defenders can destroy Haunt: throw it late, when your team is ready to move.
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Haunt : In A Root, under the big arch: use the scope and aim at the edge of the mossy stone roof, to the right of the pink flower. One shot only.
Fade A: Seize from A Tree onto A Main
Site ADefenseOn defense, from A Tree, you throw Seize over the orange tree. The knot drops into the grass of A Main, where it bursts on the floor (seen in the video): it tethers and deafens the attackers coming up the corridor. The video does not show an enemy getting caught. Since patch 13.05, the Seize danger indicator is visible to enemies in some spots on Lotus.
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Seize : In A Tree, facing the big orange tree: aim at the lower tier of orange foliage, at the height of the marker in the video. One shot only, the knot drops on its own.
Fade A: Seize from A Main onto the plant zone
Site AAttackFrom A Main, the Seize knot flies over the stone block and lands in the basin of A Site, on the plant zone. It holds nearby defenders for 4.5 seconds, deafens them and decays their HP. Defenders can see the zone coming and walk out of it: throw it the moment your team is ready to enter.
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Seize : In A Main, at the big A painted on the wall to your left: aim at the bush on top of the stone block. Throw while standing still.
Fade A: Haunt from A Main to reveal the site
Site AAttackAt the exit of A Main, you throw Haunt over the small rock pillar: the watcher lands in the basin of A Site. On impact it reveals the defenders it sees for 1.5 seconds and leaves 12-second terror trails that Prowler can follow. Defenders can destroy it: throw it right before your team enters.
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Haunt : In A Main, hugging the beige wall: aim at the mossy top of the small rock pillar, in front of the big carved stone. Throw while standing still.
Fade B: Haunt from B Main onto B Site
Site BAttackFrom B Main, Haunt flies over the roofs and lands in the small square of greenery surrounded by roofs, at the edge of the plant zone of B Site. On impact it reveals the defenders in its line of sight for 1.5 seconds and traces 12-second terror trails. Defenders can destroy it first: save it for the entry.
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Haunt : In B Main, facing the roofs: aim at the ridge of the orange tile roof, just under the long white wall at the back. Throw while standing still.
Fade A: Haunt from A Lobby to reveal the site
Site AAttackFrom the back of A Lobby, on the A Elbow side, you throw Haunt over the big wall: the watcher lands on the west side of A Site, toward A Link. On impact it reveals the defenders it sees for 1.5 seconds and leaves 12-second terror trails that Prowler can follow. Defenders can destroy it: throw it right before your team enters.
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Haunt : At the back of A Lobby, facing the big wall: aim at the gutter on top of the wall, left of the pipe elbow, at the green marker in the video.
Fade A: Seize from A Lobby onto the generator
Site AAttackFrom the same corner of A Lobby, the Seize knot flies over the wall and lands at the foot of the slanted generator of A Site, in the plant zone. It holds nearby defenders for 4.5 seconds, deafens them and decays their HP. Defenders can see the zone coming and walk out of it: throw it the moment your team enters the site.
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Seize : At the back of A Lobby, facing the big grey wall: aim at the lower edge of the maintenance opening at the top of the wall, above the big dark panel.
Fade B: Haunt from B Main onto the top of the site
Site BAttackFrom B Main, Haunt flies over the roofs and lands in the top of B Site, on the B Boba side. On impact it reveals the defenders in its line of sight for 1.5 seconds and traces 12-second terror trails. The video throws it while running with a jump. Defenders can destroy it first: save it for the entry.
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Haunt : In B Main, hugging the brown wall: aim just left of the big tower with the green sign, halfway up. Throw while running with a jump.
Fade A: Haunt from A Lobby onto the south edge of the site
Site AAttackFrom A Lobby, hugging the big beige wall, you send Haunt just over the ledge of the stone wall. It lands on the south edge of A Site and reveals the defenders in that area before your team leaves A Main. Enemies can destroy it: throw it at the last moment, right before the entry.
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Haunt : In A Lobby, at the foot of the beige wall, near the crate with green windows: use the scope and aim just above the ledge of the stone wall. One shot only.
Fade B: Haunt from B Main onto the site
Site BAttackFrom B Main, you throw Haunt toward the arched window of the building that closes off the corridor. It flies over the roof and lands in the north-east corner of B Site, where it reveals the defenders before you enter. A defender can destroy it: save it for the execute.
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Haunt : In B Main, facing the corridor: use the scope and aim at the top corner of the right pane of the left arched window, at the back. One shot only.
Fade A: Seize from A Main onto the plant zone
Site AAttackFrom the end of A Main, the Seize knot flies over the big sloped roof and lands at the foot of the display window of A Site, in the plant zone. It holds nearby defenders for 4.5 seconds, deafens them and decays their HP. Defenders can see the zone coming and walk out of it: throw it the moment your team enters the site.
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Seize : At the end of A Main, on the A Lobby side, against the wall: aim at the small round antenna on the edge of the big sloped roof. Throw while standing still.
Fade A: Haunt from A Main to reveal the site
Site AAttackFrom the same corner of A Main, Haunt flies over the sloped roof and lands in the corner of A Site, at the foot of that building. On impact it reveals the defenders it sees for 1.5 seconds and leaves 12-second terror trails that Prowler can follow. Defenders can destroy it: throw it right before the entry.
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Haunt : At the end of A Main, on the A Lobby side, against the wall: aim at the grey edge of the sloped roof, above the green hedge, to the right of the purple sign. Throw while standing still.
Fade B: Haunt from B Lobby onto B Rafters
Site BAttackFrom B Lobby, Haunt flies over the sheet-metal roofs and lands up high, at the end of B Rafters, against a big white pillar with an orange stripe that overlooks B Site. On impact it reveals the defenders in its line of sight for 1.5 seconds and traces 12-second terror trails. Defenders can destroy it first: save it for the entry.
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Haunt : In B Lobby, facing the roofs: aim at the corner of the green sheet-metal roof, just left of the sign with orange characters. Throw while standing still.
Fade abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- playvalorant.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
- youtube.com (7) (opens in a new tab)
- youtube.com (8) (opens in a new tab)
- youtube.com (9) (opens in a new tab)
- youtube.com (10) (opens in a new tab)
Updated on October 23, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.