Agent setups
Harbor setups: every map
9 setups for Harbor across 6 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Harbor A: High Tide around the site, shielded Cove
Site AAttackKhoreoh attacks A from A Main. He first fires High Tide to cover the site, then drops Cove inside it and activates it as a kind of one-way: nobody can shoot through, the enemy has to show up and you see them. He warns that defenders often play at the back of the site, even with a smoke down.
- 1
High Tide : High Tide on the south edge of A Site, facing A Tower, from the entrance of A Main toward the west; the wall continues along the west edge - 2
High Tide : The wall continues along the west edge of A Site, from the A Security side toward the north - 3
Cove : Shielded Cove in the north part of A Site, near A Bridge: the creator's one-way to enter
Harbor B: High Tide over two passages, Cove near B Tower
Site BAttackKhoreoh covers the B entrance with High Tide alone: the wall has to hide everything. He says it lasts long enough and that you can change its layout, which comes with experience. He keeps Cove for the retake, but also shows an activated Cove on the west side of the site, near B Tower, if you would rather not rely on the wall alone.
- 1
High Tide : High Tide across the passage north of B Site: first piece of the creator's wall - 2
High Tide : The wall continues along the west edge, from the B Tower side toward the south - 3
Cove : Shielded Cove near B Tower, west side: the creator shows it as an option behind the wall
Harbor A: wall on the east edge of the site, Cove at the back
Site ADefenseLudilue first fires a plain wall along the east edge of A Site, what he calls a "cubby" wall. He does not always play inside it, because people spam those corners. Instead he puts the same wall up again, goes back to the rear of the site on the west side, and drops Cove there against a rush: he plays next to it, jumps to spot, steps out for a kill, then comes back. He also finds it very good for retaking the site.
- 1
High Tide : High Tide fired along the east edge of A Site, from the north corner toward the south: the creator's "cubby" wall - 2
Cove : Cove at the back of A Site, west side: the creator plays it against a rush, jumps to spot, steps out for the kill, then comes back
Harbor A: wall from A Link to A Sewer, Cove right next to you
Site AAttackTo take A, Ludilue fires High Tide from A Sewer: the wall runs along the west side of the site, goes down toward A Link, then turns toward A Sewer. He advises you to flash and clear a corner, move up, drop Cove next to you and activate it. He jumps to spot, steps out for the kill, then goes back into the Cove. He adds that you should aim a little upward so the wall also covers the top.
- 1
High Tide : High Tide on the west side of A Site, from the back of the site toward A Link: it blocks the defenders' view on that side - 2
High Tide : The wall continues and turns toward A Sewer, below the site: the creator's wall is a curve - 3
Cove : Cove dropped next to you, southeast of A Site: the creator activates it, jumps to spot, steps out for the kill, then goes back inside
Harbor A: wall from A Link to A Rubble, Cove in A Lobby
Site ADefenseLudilue defends A from A Link, in a ranked game. He calls a normal smoke on A: right from the start of the round, he throws Cove into the A Lobby corridor, just before A Root. A few seconds later, he fires High Tide to the east: the wall crosses A Main diagonally all the way to A Rubble. Both stay up together for about fifteen seconds.
- 1
High Tide : High Tide fired from A Link to the east: the wall cuts across A Main diagonally, up to A Rubble - 2
Cove : Cove thrown at the start of the round into the A Lobby corridor, just before A Root; it lasts about 19 s
Harbor A: curved wall toward A Root, Cove in A Lobby
Site ADefenseAnother round, same spot on the edge of B Site and A Link. Ludilue says he wants to smoke A and keep the wall to react, for example to a Jett dash. The wall goes out right from the start of the round, bent: it heads toward A Main then turns south, along the A Root route. Cove follows five seconds later, in the same place as in the other round, in A Lobby. Both last together for about ten seconds.
- 1
High Tide : High Tide bent, first part: from A Link, it heads toward A Main - 2
High Tide : The wall continues and turns south, along the A Root route - 3
Cove : Cove thrown into the A Lobby corridor, just before A Root: same spot as in the other round
Harbor A: Cove at A Garden and wall closing the top of the site
Site AAttackSneakz attacks A from A Main. He first drops Cove on the crate in A Garden: it is a one-way, so defenders have to step out to hit you. He then fires High Tide from A Main: the wall goes up along the west edge, passes north of A Garden, then runs along the top of the site. He finds it better than two smokes from Clove or Omen, which leave a gap open to bullets. All that is left is to break the Cove, enter with the team and plant.
- 1
Cove : Cove on the green crate in A Garden: a one-way, the enemy has to step out to hit you - 2
High Tide : High Tide fired from A Main: the wall runs along the west edge, from the A Main exit toward the top of A Garden - 3
High Tide : The wall turns east and passes north of A Garden, between the garden and A Art - 4
High Tide : The wall comes back down toward A Site, following its north edge - 5
High Tide : End of the wall along the top of A Site, up to its east edge: the north side of the site is closed
Harbor A: diagonal wall across the site and Cove on the pyramids
Site AAttackCaniusYT shows a complete setup to take A. From A Lobby, he fires High Tide across the whole site, from the A Shop side entrance to the northeast corner. He drops Cove on the pyramids, right behind, against the wall. He then throws Storm Surge to help a duelist, Jett for example, clear that area. Finally, he activates the Cove shield so he takes no damage and plants.
- 1
High Tide : High Tide fired from A Lobby, across the whole of A Site: from the A Shop side entrance to the northeast corner of A Pyramids - 2
Cove : Cove dropped on the pyramids, right behind, against the wall: the creator activates the shield to plant without taking damage
Harbor A: diagonal wall across the site and Cove to plant
Site AAttackThe creator fires High Tide dead straight from A Nest, diagonally to the southeast corner of A Site. According to him, it covers the Heaven rope area, the top of the site, and cuts the site in two to help you plant safely. He then clears the corners, drops Cove at the bottom of the site, on the green cube, activates the shield and plants inside it. Finally he tells you to break the shield: the Cove disappears right away.
- 1
High Tide : High Tide fired straight from A Nest to the southeast corner of A Site: it covers the Heaven rope area and cuts the site in two - 2
Cove : Cove at the bottom of A Site, on the green cube and on the line of the wall: the creator activates the shield and plants inside
Harbor abilities
Other agents' setups
A plan won't aim for you: measure your aim.
Sources
- youtube.com (opens in a new tab)
- wiki.playvalorant.com (opens in a new tab)
- youtube.com (2) (opens in a new tab)
- youtube.com (3) (opens in a new tab)
- youtube.com (4) (opens in a new tab)
- youtube.com (5) (opens in a new tab)
- youtube.com (6) (opens in a new tab)
Updated on October 23, 2026
Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.