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Agent setups

Harbor setups: every map

9 setups for Harbor across 6 maps, drawn on the official minimap: every ability, where it goes and what it covers.

Harbor

Harbor A: High Tide around the site, shielded Cove

Site AAttack

Khoreoh attacks A from A Main. He first fires High Tide to cover the site, then drops Cove inside it and activates it as a kind of one-way: nobody can shoot through, the enemy has to show up and you see them. He warns that defenders often play at the back of the site, even with a smoke down.

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  1. 1High Tide : High Tide on the south edge of A Site, facing A Tower, from the entrance of A Main toward the west; the wall continues along the west edge
  2. 2High Tide : The wall continues along the west edge of A Site, from the A Security side toward the north
  3. 3Cove : Shielded Cove in the north part of A Site, near A Bridge: the creator's one-way to enter
Video by Khoreoh, published September 17, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor B: High Tide over two passages, Cove near B Tower

Site BAttack

Khoreoh covers the B entrance with High Tide alone: the wall has to hide everything. He says it lasts long enough and that you can change its layout, which comes with experience. He keeps Cove for the retake, but also shows an activated Cove on the west side of the site, near B Tower, if you would rather not rely on the wall alone.

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  1. 1High Tide : High Tide across the passage north of B Site: first piece of the creator's wall
  2. 2High Tide : The wall continues along the west edge, from the B Tower side toward the south
  3. 3Cove : Shielded Cove near B Tower, west side: the creator shows it as an option behind the wall
Video by Khoreoh, published September 17, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: wall on the east edge of the site, Cove at the back

Site ADefense

Ludilue first fires a plain wall along the east edge of A Site, what he calls a "cubby" wall. He does not always play inside it, because people spam those corners. Instead he puts the same wall up again, goes back to the rear of the site on the west side, and drops Cove there against a rush: he plays next to it, jumps to spot, steps out for a kill, then comes back. He also finds it very good for retaking the site.

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  1. 1High Tide : High Tide fired along the east edge of A Site, from the north corner toward the south: the creator's "cubby" wall
  2. 2Cove : Cove at the back of A Site, west side: the creator plays it against a rush, jumps to spot, steps out for the kill, then comes back
Video by Ludilue, published April 7, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: wall from A Link to A Sewer, Cove right next to you

Site AAttack

To take A, Ludilue fires High Tide from A Sewer: the wall runs along the west side of the site, goes down toward A Link, then turns toward A Sewer. He advises you to flash and clear a corner, move up, drop Cove next to you and activate it. He jumps to spot, steps out for the kill, then goes back into the Cove. He adds that you should aim a little upward so the wall also covers the top.

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  1. 1High Tide : High Tide on the west side of A Site, from the back of the site toward A Link: it blocks the defenders' view on that side
  2. 2High Tide : The wall continues and turns toward A Sewer, below the site: the creator's wall is a curve
  3. 3Cove : Cove dropped next to you, southeast of A Site: the creator activates it, jumps to spot, steps out for the kill, then goes back inside
Video by Ludilue, published April 7, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: wall from A Link to A Rubble, Cove in A Lobby

Site ADefense

Ludilue defends A from A Link, in a ranked game. He calls a normal smoke on A: right from the start of the round, he throws Cove into the A Lobby corridor, just before A Root. A few seconds later, he fires High Tide to the east: the wall crosses A Main diagonally all the way to A Rubble. Both stay up together for about fifteen seconds.

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  1. 1High Tide : High Tide fired from A Link to the east: the wall cuts across A Main diagonally, up to A Rubble
  2. 2Cove : Cove thrown at the start of the round into the A Lobby corridor, just before A Root; it lasts about 19 s
Video by Valorant Pro VODs, published April 19, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: curved wall toward A Root, Cove in A Lobby

Site ADefense

Another round, same spot on the edge of B Site and A Link. Ludilue says he wants to smoke A and keep the wall to react, for example to a Jett dash. The wall goes out right from the start of the round, bent: it heads toward A Main then turns south, along the A Root route. Cove follows five seconds later, in the same place as in the other round, in A Lobby. Both last together for about ten seconds.

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  1. 1High Tide : High Tide bent, first part: from A Link, it heads toward A Main
  2. 2High Tide : The wall continues and turns south, along the A Root route
  3. 3Cove : Cove thrown into the A Lobby corridor, just before A Root: same spot as in the other round
Video by Valorant Pro VODs, published April 19, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: Cove at A Garden and wall closing the top of the site

Site AAttack

Sneakz attacks A from A Main. He first drops Cove on the crate in A Garden: it is a one-way, so defenders have to step out to hit you. He then fires High Tide from A Main: the wall goes up along the west edge, passes north of A Garden, then runs along the top of the site. He finds it better than two smokes from Clove or Omen, which leave a gap open to bullets. All that is left is to break the Cove, enter with the team and plant.

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  1. 1Cove : Cove on the green crate in A Garden: a one-way, the enemy has to step out to hit you
  2. 2High Tide : High Tide fired from A Main: the wall runs along the west edge, from the A Main exit toward the top of A Garden
  3. 3High Tide : The wall turns east and passes north of A Garden, between the garden and A Art
  4. 4High Tide : The wall comes back down toward A Site, following its north edge
  5. 5High Tide : End of the wall along the top of A Site, up to its east edge: the north side of the site is closed
Video by Sneakz, published June 29, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: diagonal wall across the site and Cove on the pyramids

Site AAttack

CaniusYT shows a complete setup to take A. From A Lobby, he fires High Tide across the whole site, from the A Shop side entrance to the northeast corner. He drops Cove on the pyramids, right behind, against the wall. He then throws Storm Surge to help a duelist, Jett for example, clear that area. Finally, he activates the Cove shield so he takes no damage and plants.

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  1. 1High Tide : High Tide fired from A Lobby, across the whole of A Site: from the A Shop side entrance to the northeast corner of A Pyramids
  2. 2Cove : Cove dropped on the pyramids, right behind, against the wall: the creator activates the shield to plant without taking damage
Video by CaniusYT, published February 9, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor A: diagonal wall across the site and Cove to plant

Site AAttack

The creator fires High Tide dead straight from A Nest, diagonally to the southeast corner of A Site. According to him, it covers the Heaven rope area, the top of the site, and cuts the site in two to help you plant safely. He then clears the corners, drops Cove at the bottom of the site, on the green cube, activates the shield and plants inside it. Finally he tells you to break the shield: the Cove disappears right away.

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  1. 1High Tide : High Tide fired straight from A Nest to the southeast corner of A Site: it covers the Heaven rope area and cuts the site in two
  2. 2Cove : Cove at the bottom of A Site, on the green cube and on the line of the wall: the creator activates the shield and plants inside
Video by AceFury Gamer, published June 25, 2026 · Open on YouTubePlaying loads the YouTube player (Google).

Harbor abilities

Other agents' setups

A plan won't aim for you: measure your aim.

Sources

Updated on October 23, 2026

Patch 13.08 data. Map names, callouts and minimaps: Riot Games, via valorant-api.com.