M-pulse
250 credits · 2 charges
You throw a device that emits sound waves once on the ground. Alternate fire changes its mode: disorient for enemies, heal for allies. It is fragile, so it has to be placed before the fight and protected from fire.
Key numbers
- Windup: 1 s
- Device health: 50 HP
- Heal: 6.67 HP/s plus 20 HP per pulse, one pulse every 2 s
- Disorient: 2 s at most per pulse
- Place it before the action starts, out of enemy line of sight, otherwise two bullets destroy it.
- Use heal mode during a post-plant or a retake, disorient mode to take a site.
- Switch modes during the round to surprise an enemy who expects the other effect.
