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Rifles

Warden: damage and tips

The Warden is the 2,900-credit automatic rifle added in patch 13.06: slow fire, high damage, and a built-in 2x zoom.

Price
2,900 credits
Warden

Stats

Price
2,900 credits
Fire rate
6.5 rounds/s
Magazine
18 rounds
Reload
2.5 s
Equip time
1 s
Run speed
80% of knife speed
First-shot spread
0.15°
Penetration
Medium
Fire mode
Automatic
Alt fire
Aim down sights, ×2 zoom

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 50 m200 (1 shot)50 (3 shots)42 (4 shots)

How to play it

The Warden is an automatic rifle added in patch 13.06, at the same price as the Vandal and the Phantom. It fires slowly, 6.5 rounds per second, with an 18-round magazine and only 36 in reserve, but every bullet hits hard: 200 to the head, 50 to the body, 42 to the legs, with no falloff up to 50 m. Right click activates a 2x zoom with almost no spread on the first shot (0.04°). Play it with precise shots or short bursts: the magazine empties fast.

When to buy it

A full buy at 2,900 credits, with armor and abilities, like the Vandal. It looks suited to long angles, given its 2x zoom, but no player feedback confirms that yet. Avoid it on a force buy: same price as the other rifles and only 36 rounds in reserve.

Strengths

  • 200 headshot damage across the whole range: one shot kills, even against Heavy Armor (200 - 50 = 150).
  • Two body shots (50 each) kill a 100 HP enemy with no armor, versus three for the Vandal or the Phantom.
  • Built-in 2x zoom with 0.04° of spread on the first standing shot: accurate on long angles without switching weapons.
  • Constant damage from 0 to 50 m: no falloff to keep track of depending on distance.

Weaknesses

  • Fire rate of 6.5 rounds per second, well below the Vandal (9.75): a close or missed duel lasts longer.
  • An 18-round magazine and 36 in reserve: a missed spray empties the weapon, and the margin for error is small.
  • Against armor, it takes 3 body shots versus 4 for the Vandal, but at 6.5 rounds per second the time to kill is the same (0.31 s): the body advantage disappears.
  • Weapon released in patch 13.06: little community feedback, so your settings and shooting style are still yours to build.

Tips

  1. Use the 2x zoom to hold long angles: first-shot spread drops to 0.04° and the fire rate doesn't drop.
  2. Aim for the head: 200 damage always kills, while a 50 body shot doesn't kill on its own.
  3. Counter-strafe before every shot: +6° of spread while running, like the other rifles.
  4. Count your bullets: 18 per magazine, so fire short bursts and reload behind cover (2.5 s).
  5. Watch your field of view while zoomed: at 2x you see less on the sides.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Static

    Clicking on static targets

    With 200 headshot damage and a slow fire rate, every shot has to be a clean flick onto a stationary target.

    Drills to improve
  • Strafe Click

    Clicking while strafing

    Counter-strafe then shoot: spread on the move (+6°) makes running shots unreliable.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.