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Rifles

Bulldog: damage and tips

The Bulldog is the cheapest rifle (2,050 credits): automatic fire at 10 rounds per second and a 3-round burst on right click.

Price
2,050 credits
Bulldog

Stats

Price
2,050 credits
Fire rate
10 rounds/s
Magazine
24 rounds
Reload
2.5 s
Equip time
1 s
Run speed
80% of knife speed
First-shot spread
0.3°
Penetration
Medium
Fire mode
Automatic
Alt fire
Aim down sights, ×1.25 zoom

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 50 m115.5 (2 shots)35 (5 shots)29.75 (6 shots)

How to play it

The Bulldog is an automatic rifle at 10 rounds per second. On right click, it aims down sights with a 1.25x zoom and fires 3-round bursts with tight grouping, more accurate at medium and long range. Damage is constant from 0 to 50 m: 115.5 to the head, 35 to the body, 29.75 to the legs. Against an enemy with no armor, a headshot kills; with any armor at all, it takes two. Play it in short bursts, or aimed with a pause to let the crosshair return to center.

When to buy it

A half force or a thrifty full buy when you can't afford a 2,900-credit rifle: it leaves enough for armor and abilities, and keeps money for the next round. On a complete full buy, take a Vandal or a Phantom instead.

Strengths

  • 2,050 credits: it leaves enough to buy armor and abilities, with constant damage across the whole range.
  • Aimed, the 3-round burst starts with 0.1° of spread on the first shot (0.3° on left click): more accurate than spraying at range.
  • A 3-round burst to the head kills against every armor (3 x 115.5), as long as you land all three.
  • Automatic fire rate of 10 rounds per second: decent for a close-range spray.

Weaknesses

  • A single headshot (115.5) only kills a 100 HP enemy with no armor: with Light Armor or Heavy Armor, it takes two.
  • It kills to the body in 3 bullets against 100 HP, but 4 or 5 against an armored enemy: the body duel is slow.
  • The spray takes practice, and when aimed the recoil is only slightly reduced: a burst doesn't spare you from resetting your crosshair.
  • Lower damage than the Vandal (115.5 versus 160 to the head, 35 versus 40 to the body): weaker than the other rifles as soon as you can afford them.

Tips

  1. When aimed, fire one burst then let the crosshair return to center before the next: recoil is still there even in burst mode.
  2. Aim for the head with the burst: three bullets at 115.5 kill even an enemy in Heavy Armor if they land.
  3. When spraying up close, follow the recoil drift with your mouse instead of holding the trigger for long.
  4. Counter-strafe before shooting: +6° of spread while running, so a burst fired on the move lands far from the target.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Precise

    Smooth precision tracking

    3-round bursts demand exact crosshair placement on the head: it's precision tracking.

    Drills to improve
  • Static

    Clicking on static targets

    Each burst is triggered after a flick onto a stationary target: the first bullet decides whether all three hit.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.