Sidearms
Sheriff: damage and tips
The Sheriff is the most expensive and most powerful pistol: 800 credits, 6 rounds, and a 159-damage headshot that kills in one shot up to 30 m, but a missed shot costs a lot.
- Price
- 800 credits
Stats
- Price
- 800 credits
- Fire rate
- 4 rounds/s
- Magazine
- 6 rounds
- Reload
- 2.25 s
- Equip time
- 1 s
- Run speed
- 80% of knife speed
- First-shot spread
- 0.25°
- Penetration
- High
- Fire mode
- Semi-automatic
- Alt fire
- None
Damage by range
Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.
| Range | Head | Body | Legs |
|---|---|---|---|
| 0 to 30 m | 159.5 (1 shot) | 55 (3 shots) | 46.75 (4 shots) |
| 30 to 50 m | 145 (2 shots) | 50 (3 shots) | 42.5 (4 shots) |
How to play it
The Sheriff is a semi-automatic revolver firing 4 rounds per second, with 6 rounds per magazine and a long 2.25 s reload. It's played by tapping, standing still, with your aim on the head: up to 30 m, 159 headshot damage kills even against Heavy Armor. From 30 to 50 m, 145 damage still kills with no armor or Light Armor, but Heavy Armor takes a second shot. It penetrates walls well (high penetration). Its slow fire rate and recoil punish misses. It suits precise players, on eco or pistol rounds.
When to buy it
At 800 credits, buy it on a pistol round only if you're confident in your aim, on an eco round to hit heads through walls, or on a force buy when your team can't afford a rifle. Don't take it if that choice stops you from buying armor.
Strengths
- A 159-damage headshot kills in one shot up to 30 m, even against Heavy Armor, for a pistol price.
- High wall penetration: on eco rounds, you can punish through cover with pressure shots.
- To the body it does 55 damage: two bullets kill an enemy with no armor, real pressure.
- 24 rounds in reserve on top of the 6 in the magazine, which lets you take plenty of attempts across several duels.
Weaknesses
- 800 credits: it eats almost your whole economy, sometimes leaving nothing for armor and abilities.
- Only 6 rounds, a fire rate of 4 per second, and a 2.25 s reload: a missed shot leaves you vulnerable.
- Very inaccurate on the move: every bullet means stopping and aiming, and recoil punishes chained shots.
- Against several enemies, a single missed shot is enough to lose the duel.
Tips
- Stop before every shot and let the recoil settle between bullets: its tap accuracy is its real strength.
- Aim for the head from the first shot, because that's what makes the Sheriff worth it: 159 damage kills, while 55 to the body is barely more than half.
- Use its high penetration to shoot through thin cover at known positions, without exposing your body.
- After a duel, reload behind cover: 2.25 s in the open with 6 rounds is a luxury you can't afford.
The aim to train
The Road2Radiant benchmark subcategories that matter most here.
Static
Clicking on static targets
Tapping a stationary head is the Sheriff's core move: a single accurate shot decides the duel.
Drills to improvePrecise
Smooth precision tracking
The slow fire rate means you have to track a mid-range target precisely before firing.
Drills to improve
Compare with
Same category
Train the aim this weapon demands
Sources
- wiki.playvalorant.com (opens in a new tab)
- wiki.playvalorant.com (2) (opens in a new tab)
- thespike.gg (opens in a new tab)
Updated on October 13, 2026
Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.