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Sidearms

Sheriff: damage and tips

The Sheriff is the most expensive and most powerful pistol: 800 credits, 6 rounds, and a 159-damage headshot that kills in one shot up to 30 m, but a missed shot costs a lot.

Price
800 credits
Sheriff

Stats

Price
800 credits
Fire rate
4 rounds/s
Magazine
6 rounds
Reload
2.25 s
Equip time
1 s
Run speed
80% of knife speed
First-shot spread
0.25°
Penetration
High
Fire mode
Semi-automatic
Alt fire
None

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 30 m159.5 (1 shot)55 (3 shots)46.75 (4 shots)
30 to 50 m145 (2 shots)50 (3 shots)42.5 (4 shots)

How to play it

The Sheriff is a semi-automatic revolver firing 4 rounds per second, with 6 rounds per magazine and a long 2.25 s reload. It's played by tapping, standing still, with your aim on the head: up to 30 m, 159 headshot damage kills even against Heavy Armor. From 30 to 50 m, 145 damage still kills with no armor or Light Armor, but Heavy Armor takes a second shot. It penetrates walls well (high penetration). Its slow fire rate and recoil punish misses. It suits precise players, on eco or pistol rounds.

When to buy it

At 800 credits, buy it on a pistol round only if you're confident in your aim, on an eco round to hit heads through walls, or on a force buy when your team can't afford a rifle. Don't take it if that choice stops you from buying armor.

Strengths

  • A 159-damage headshot kills in one shot up to 30 m, even against Heavy Armor, for a pistol price.
  • High wall penetration: on eco rounds, you can punish through cover with pressure shots.
  • To the body it does 55 damage: two bullets kill an enemy with no armor, real pressure.
  • 24 rounds in reserve on top of the 6 in the magazine, which lets you take plenty of attempts across several duels.

Weaknesses

  • 800 credits: it eats almost your whole economy, sometimes leaving nothing for armor and abilities.
  • Only 6 rounds, a fire rate of 4 per second, and a 2.25 s reload: a missed shot leaves you vulnerable.
  • Very inaccurate on the move: every bullet means stopping and aiming, and recoil punishes chained shots.
  • Against several enemies, a single missed shot is enough to lose the duel.

Tips

  1. Stop before every shot and let the recoil settle between bullets: its tap accuracy is its real strength.
  2. Aim for the head from the first shot, because that's what makes the Sheriff worth it: 159 damage kills, while 55 to the body is barely more than half.
  3. Use its high penetration to shoot through thin cover at known positions, without exposing your body.
  4. After a duel, reload behind cover: 2.25 s in the open with 6 rounds is a luxury you can't afford.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Static

    Clicking on static targets

    Tapping a stationary head is the Sheriff's core move: a single accurate shot decides the duel.

    Drills to improve
  • Precise

    Smooth precision tracking

    The slow fire rate means you have to track a mid-range target precisely before firing.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.