Skip to content

Sidearms

Bandit: damage and tips

The Bandit is a 600-credit semi-automatic pistol from the 2026 season, sitting between the Ghost and the Sheriff. It's built for headshots: 152 damage under 10 m.

Price
600 credits
Bandit

Stats

Price
600 credits
Fire rate
5.1 rounds/s
Magazine
8 rounds
Reload
1.5 s
Equip time
0.75 s
Run speed
85% of knife speed
First-shot spread
0.275°
Penetration
Medium
Fire mode
Semi-automatic
Alt fire
None

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 10 m152 (1 shot)39 (4 shots)33 (5 shots)
10 to 30 m128 (2 shots)39 (4 shots)33 (5 shots)
30 to 50 m112 (2 shots)34 (5 shots)28 (6 shots)

How to play it

The Bandit fires one bullet per click, with an 8-round magazine and a 1.5 s reload. It's built for heads: 152 damage under 10 m, 128 from 10 to 30 m, 112 beyond. To the body it only does 39 then 34, so it takes three to five bullets. It kills with a headshot under 10 m even against Heavy Armor. Stop before every shot: movement makes it inaccurate. Pick tight angles over long duels against a rifle. It received a recoil adjustment in patch 13.00.

When to buy it

At 600 credits, it's a good buy on pistol rounds, eco rounds, and half buys, as a cheaper alternative to the Sheriff, with Light Armor. On a full-buy round, it backs up a rifle only if you have credits to spare. Keep the Classic if your credits are short.

Strengths

  • Under 10 m, a 152-damage headshot kills in one shot even against Heavy Armor (152 - 50 leaves 102 damage to HP).
  • From 10 to 30 m, a 128 headshot still one-shots an enemy with no armor or Light Armor.
  • Cheaper than the Sheriff (600 versus 800 credits), with a fast 1.5 s reload for a heavy pistol.
  • Medium penetration: you can punish an enemy behind thin cover, which the Classic can't do.

Weaknesses

  • Only 8 rounds per magazine: a string of missed shots leaves you with no answer against several enemies.
  • To the body it only does 39 then 34: it takes three to five bullets depending on range and armor, so a duel without a headshot puts you at a disadvantage.
  • Beyond 30 m, the head drops to 112 and one shot no longer kills Light Armor; the Sheriff keeps the edge.
  • It's less forgiving than the Classic or the Ghost: every aiming mistake is costly.

Tips

  1. Stop dead before every shot: the Bandit needs an accurate first bullet, and movement badly degrades it.
  2. Take short duels, on angles or in corridors, where a headshot kills in one shot; avoid long open duels against a rifle.
  3. Back up a shot with a flash or a slow to give yourself time to line up a headshot, instead of firing fast at the body.
  4. Count your bullets: with 8 rounds, reload behind cover after each duel instead of repeeking with a half-empty magazine.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Static

    Clicking on static targets

    The Bandit is played on the head: you need to place the crosshair at head height and fire cleanly at a nearly stationary target.

    Drills to improve
  • Strafe Click

    Clicking while strafing

    Movement degrades accuracy: counter-strafing right before the tap is essential to land the headshot.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.