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SMGs

Spectre: damage and tips

The Spectre is a 1,600-credit silenced SMG with 30 rounds. It's the half-buy weapon played at close and medium range.

Price
1,600 credits
Spectre

Stats

Price
1,600 credits
Fire rate
13.333 rounds/s
Magazine
30 rounds
Reload
2.25 s
Equip time
0.75 s
Run speed
85% of knife speed
First-shot spread
0.4°
Penetration
Low
Fire mode
Automatic
Alt fire
Aim down sights, ×1.15 zoom
Feature
Silenced

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 15 m78 (2 shots)26 (6 shots)22.1 (7 shots)
15 to 30 m66 (3 shots)22 (7 shots)18.7 (9 shots)
30 to 50 m60 (3 shots)20 (8 shots)17 (9 shots)

How to play it

The Spectre fires automatically at 13.3 rounds per second, with 30 rounds and a 2.25 s reload. Its suppressor hides tracers from the enemy and muffles the sound at long range: you can shoot through smoke without giving yourself away. It's accurate standing still (0.4° of spread on the first bullet) but opens up quickly on the move. Play it at short and medium range, firing strings of 3 to 6 rounds. When aiming down sights, the fire rate drops to 12 rounds per second and the spread shrinks. It suits angle duels, quick repeeks, and rounds where you want to stay discreet.

When to buy it

The Spectre suits half buys and bonus rounds, when you're short of a full rifle. At 1,600 credits, it leaves little room for abilities: plan for at least Light Armor. It's also a good pick on defense on short angles, or on a retake with few credits.

Strengths

  • Silenced: the enemy can't see your tracers, so you can shoot through smoke without revealing your position.
  • Two headshots kill up to 15 m even against Heavy Armor (78 damage), in about 0.075 s.
  • 30-round magazine and 13.3 rounds per second: you can chain two nearby enemies without reloading.
  • Decent accuracy from the first bullet (0.4°) and mobility kept at 85% of run speed.

Weaknesses

  • At 1,600 credits, it costs the same as the Ares and far more than the Stinger, while still being weak at long range.
  • To the body it does 26, then 22 and 20: it takes 4 to 5 bullets with no armor, so duels run long if you don't hit the head.
  • Heavy spread on the move: running while shooting adds 2.5° and makes you miss many bullets past a few meters.
  • Weak wall penetration, so it's not much use for punishing behind cover.

Tips

  1. Stop before shooting: the counter-strafe gives you the 0.4° spread of the first bullet.
  2. Shoot through smokes and vision screens: with no visible tracer, the enemy doesn't know where the bullets come from.
  3. Stick to strings of 3 to 6 rounds at medium range, then release the trigger to let the spread recover.
  4. Aim for the head from the start: two headshots kill under 15 m, versus four to the body.
  5. Use aim down sights from 15 m: the fire rate drops a little but recoil and spread shrink.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Strafe Click

    Clicking while strafing

    The Spectre demands a clean stop before shooting: the counter-strafe gives its first-bullet accuracy.

    Drills to improve
  • Precise

    Smooth precision tracking

    On a mid-range angle, you need to keep the crosshair on the head through strings of 3 to 6 rounds.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.