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Machine guns

Odin: damage and tips

The Odin is a 3,200-credit heavy machine gun with 100 rounds, a fire rate that climbs as you shoot, and strong penetration. It's the second most expensive weapon.

Price
3,200 credits
Odin

Stats

Price
3,200 credits
Fire rate
12 rounds/s
Magazine
100 rounds
Reload
5 s
Equip time
1.25 s
Run speed
76% of knife speed
First-shot spread
0.8°
Penetration
High
Fire mode
Automatic
Alt fire
Aim down sights, ×1.15 zoom
Feature
Fire rate ramps up while firing

Damage by range

Damage per bullet by body part, and shots needed to kill an opponent with 100 HP wearing: Heavy Armor.

Damage by range
RangeHeadBodyLegs
0 to 30 m95 (2 shots)38 (4 shots)32.3 (5 shots)
30 to 50 m77.5 (2 shots)31 (5 shots)26.35 (6 shots)

How to play it

The Odin fires automatically at 12 to 15.6 rounds per second, the fire rate rising as you shoot, with 100 rounds and a 5 s reload. When aiming down sights (right click), the maximum fire rate is immediate. Its high penetration opens up walls and light cover. Two headshots kill at any distance, even against Heavy Armor. Crouch on an angle, aim down sights, and spray. It's heavy (5.13 m/s versus 5.4 for a rifle) and slow to equip: save it for defense or retakes.

When to buy it

The Odin is bought on a full-buy round, when you're sure you can keep the weapon. At 3,200 credits, it needs a solid economy, and it loses value if you die early. It excels on defense, on site angles and retakes. Avoid it when the team plans fast peeks on attack.

Strengths

  • Two headshots kill at any distance, even against Heavy Armor, in about 0.08 s.
  • Fire rate of 12 to 15.6 rounds per second and 100 rounds: you hold an angle longer than with any other weapon.
  • High penetration: you punish enemies behind walls and crates, including at known positions.
  • Aiming down sights gives the maximum fire rate right away, which removes the ramp-up delay in a short duel.

Weaknesses

  • Price of 3,200 credits: a round lost with the Odin is very costly for the economy.
  • 5 s reload and 1.25 s equip: if the enemy catches you mid-handling, you lose.
  • Very limited movement (5.13 m/s versus 5.4 for a rifle, 6.5° of spread while running): peeks and repeeks are risky.
  • For 300 credits less, a Vandal or a Phantom makes far faster peeks; the Odin is only worth it on a held angle.

Tips

  1. Use aim down sights on fixed angles to get the maximum fire rate right away, with a 1.15x zoom.
  2. Shoot through walls at known positions: its high penetration makes it very strong against area control.
  3. Crouch to reduce spread (x0.6) and keep the crosshair at head height: two bullets are enough to kill.
  4. Never reload in the open: 5 s is an eternity, change position first.
  5. Watch your magazine: 100 rounds is generous, but a long spray with no target leaves you exposed for 5 s.

The aim to train

The Road2Radiant benchmark subcategories that matter most here.

  • Precise

    Smooth precision tracking

    You have to keep the crosshair on an enemy's head through a long spray, with recoil that climbs then stabilizes.

    Drills to improve
  • Reactive

    Reactive tracking

    You hold an angle and have to react fast to an enemy who appears: reactive tracking decides the duel.

    Drills to improve
Measure these skills with the benchmark

Compare with

Same category

Train the aim this weapon demands

Sources

Updated on October 13, 2026

Data from patch 13.06. Names, art and weapon stats: Riot Games, via valorant-api.com.